Compile fix for Linux... this doesn't break anything else... right? Right?
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@@ -35,7 +35,7 @@ ScreenStyleSplash::ScreenStyleSplash() : Screen("ScreenStyleSplash")
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CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
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CString sStyleName = GAMESTATE->GetCurrentStyleDef()->m_szName;
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LOG->Trace( ssprintf("ScreenStyleSplash: Displaying Splash for style: %s", sStyleName));
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LOG->Trace( ssprintf("ScreenStyleSplash: Displaying Splash for style: %s", sStyleName.c_str()));
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int iDifficulty = GAMESTATE->m_PreferredDifficulty[0];
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if( GAMESTATE->m_bSideIsJoined[PLAYER_1] )
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