virtual keyboard cleanup

This commit is contained in:
Chris Danford
2005-03-22 23:58:16 +00:00
parent 813dd2b127
commit 73506c413b
2 changed files with 93 additions and 170 deletions
+81 -151
View File
@@ -10,19 +10,28 @@
#include "ScreenDimensions.h" #include "ScreenDimensions.h"
#include "ActorUtil.h" #include "ActorUtil.h"
const int SPECIAL_KEY_WIDTH = 3; // special keys are 3x as wide as normal keys
static const char* g_szKeys[NUM_KEYBOARD_ROWS][KEYS_PER_ROW] =
{
{"A","B","C","D","E","F","G","H","I","J","K","L","M"},
{"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"},
{"a","b","c","d","e","f","g","h","i","j","k","l","m"},
{"n","o","p","q","r","s","t","u","v","w","x","y","z"},
{"0","1","2","3","4","5","6","7","8","9"},
{"!","@","#","$","%","^","&","(",")","[","]","{","}"},
{"+","-","=",",",".","_"},
{"","","Space","","","Backsp","","","Cancel","","","Done",""},
};
const int MAX_KEYS_PER_ROW = 13;
float GetButtonX( int x ) float GetButtonX( int x )
{ {
return roundf( SCALE( x, 0, MAX_KEYS_PER_ROW-1, SCREEN_LEFT+100, SCREEN_RIGHT-100 ) ); return roundf( SCALE( x, 0, KEYS_PER_ROW-1, SCREEN_LEFT+100, SCREEN_RIGHT-100 ) );
} }
float GetButtonY( KeyboardRow r ) float GetButtonY( KeyboardRow r )
{ {
return roundf( SCALE( r, 0, NUM_KEYBOARD_ROWS-1, SCREEN_CENTER_Y, SCREEN_BOTTOM-100 ) ); return roundf( SCALE( r, 0, NUM_KEYBOARD_ROWS-1, SCREEN_CENTER_Y-30, SCREEN_BOTTOM-80 ) );
} }
CString ScreenTextEntry::s_sLastAnswer = ""; CString ScreenTextEntry::s_sLastAnswer = "";
@@ -88,55 +97,15 @@ void ScreenTextEntry::Init()
m_iFocusY = (KeyboardRow)0; m_iFocusY = (KeyboardRow)0;
// Fill in m_Keys
{
static const char* g_szKeys[NUM_KEYBOARD_CASES][NUM_KEYBOARD_ROWS][MAX_KEYS_PER_ROW+1] =
{
{
{"`","1","2","3","4","5","6","7","8","9","0","-","=",NULL},
{"q","w","e","r","t","y","u","i","o","p","[","]","\\",NULL},
{"a","s","d","f","g","h","j","k","l",";","\"",NULL},
{"z","x","c","v","b","n","m",",",".","/",NULL},
{"Caps","Space","Backsp","Done",NULL}
},
{
{"~","!","@","#","$","%","^","&","*","(",")","_","+",NULL},
{"Q","W","E","R","T","Y","U","I","O","P","{","}","|",NULL},
{"A","S","D","F","G","H","J","K","L",":","'",NULL},
{"Z","X","C","V","B","N","M","<",">","?",NULL},
{"CAPS","Space","Backsp","Done",NULL}
}
};
FOREACH_KeyboardCase( k )
{
FOREACH_KeyboardRow( r )
{
for( int x=0; true; x++ )
{
const char *c=g_szKeys[LOWERCASE][r][x];
if( c == NULL )
break;
m_Keys[k][r].push_back( c );
}
ASSERT_M( m_Keys[k][r].size() == m_Keys[0][r].size(), "uppercase and lowercase sizes don't match" );
}
}
}
// Init keyboard // Init keyboard
FOREACH_KeyboardRow( r ) FOREACH_KeyboardRow( r )
{ {
vector<BitmapText*> &v = m_textKeyboardChars[r]; for( unsigned x=0; x<KEYS_PER_ROW; x++ )
const CStringArray &vKeys = m_Keys[LOWERCASE][r];
for( unsigned x=0; x<vKeys.size(); x++ )
{ {
BitmapText *p = new BitmapText; BitmapText &bt = m_textKeyboardChars[r][x];
p->LoadFromFont( THEME->GetPathF(m_sName,"keyboard") ); bt.LoadFromFont( THEME->GetPathF(m_sName,"keyboard") );
p->SetXY( GetButtonX(x), GetButtonY(r) ); bt.SetXY( GetButtonX(x), GetButtonY(r) );
v.push_back( p ); this->AddChild( &bt );
this->AddChild( p );
} }
} }
@@ -158,24 +127,17 @@ void ScreenTextEntry::Init()
ScreenTextEntry::~ScreenTextEntry() ScreenTextEntry::~ScreenTextEntry()
{ {
for( int i=0; i<NUM_KEYBOARD_ROWS; i++ )
{
FOREACH( BitmapText*, m_textKeyboardChars[i], p )
SAFE_DELETE(*p);
m_textKeyboardChars[i].clear();
}
} }
void ScreenTextEntry::UpdateKeyboardText() void ScreenTextEntry::UpdateKeyboardText()
{ {
FOREACH_KeyboardRow( r ) FOREACH_KeyboardRow( r )
{ {
vector<BitmapText*> &v = m_textKeyboardChars[r]; for( unsigned x=0; x<KEYS_PER_ROW; x++ )
const CStringArray &vKeys = m_Keys[LOWERCASE][r];
for( unsigned x=0; x<vKeys.size(); x++ )
{ {
BitmapText *p = v[x]; const char *s = g_szKeys[r][x];
p->SetText( vKeys[x] ); BitmapText &bt = m_textKeyboardChars[r][x];
bt.SetText( s );
} }
} }
} }
@@ -196,8 +158,8 @@ void ScreenTextEntry::UpdateAnswerText()
void ScreenTextEntry::PositionCursor() void ScreenTextEntry::PositionCursor()
{ {
BitmapText *p = m_textKeyboardChars[m_iFocusY][m_iFocusX]; BitmapText &bt = m_textKeyboardChars[m_iFocusY][m_iFocusX];
m_sprCursor->SetXY( p->GetX(), p->GetY() ); m_sprCursor->SetXY( bt.GetX(), bt.GetY() );
} }
void ScreenTextEntry::Update( float fDeltaTime ) void ScreenTextEntry::Update( float fDeltaTime )
@@ -215,76 +177,6 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
if( m_In.IsTransitioning() || m_Out.IsTransitioning() ) if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return; return;
if( type != IET_FIRST_PRESS )
return;
if( !MenuI.IsValid() )
{
switch( DeviceI.button )
{
case KEY_ESC:
m_bCancelled = true;
End();
break;
case KEY_ENTER:
case KEY_KP_ENTER:
End();
break;
case KEY_BACK:
if(!m_sAnswer.empty())
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
UpdateAnswerText();
break;
default:
char c = DeviceI.ToChar();
bool bHoldingShift =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
// International keyboards often have other keys mapped to shifted keys, and always
// using a US layout is a bit gimped. This is better than nothing though.
if( bHoldingShift )
{
c = (char)toupper(c);
switch( c )
{
case '`': c='~'; break;
case '1': c='!'; break;
case '2': c='@'; break;
case '3': c='#'; break;
case '4': c='$'; break;
case '5': c='%'; break;
case '6': c='^'; break;
case '7': c='&'; break;
case '8': c='*'; break;
case '9': c='('; break;
case '0': c=')'; break;
case '-': c='_'; break;
case '=': c='+'; break;
case '[': c='{'; break;
case ']': c='}'; break;
case '\\': c='|'; break;
case ';': c=':'; break;
case '\'': c='"'; break;
case ',': c='<'; break;
case '.': c='>'; break;
case '/': c='?'; break;
}
}
if( c >= ' ' )
{
m_sAnswer += c;
UpdateAnswerText();
}
break;
}
return; // don't let Screen::Input handle
}
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
} }
@@ -306,41 +198,83 @@ void ScreenTextEntry::HandleScreenMessage( const ScreenMessage SM )
void ScreenTextEntry::MoveX( int iDir ) void ScreenTextEntry::MoveX( int iDir )
{ {
CString sKey;
do
{
m_iFocusX += iDir; m_iFocusX += iDir;
wrap( m_iFocusX, m_Keys[LOWERCASE][m_iFocusY].size() ); wrap( m_iFocusX, KEYS_PER_ROW );
sKey = g_szKeys[m_iFocusY][m_iFocusX];
}
while( sKey == "" );
PositionCursor(); PositionCursor();
} }
void ScreenTextEntry::MoveY( int iDir ) void ScreenTextEntry::MoveY( int iDir )
{ {
CString sKey;
do
{
m_iFocusY = (KeyboardRow)(m_iFocusY + iDir); m_iFocusY = (KeyboardRow)(m_iFocusY + iDir);
wrap( (int&)m_iFocusY, NUM_KEYBOARD_ROWS ); wrap( (int&)m_iFocusY, NUM_KEYBOARD_ROWS );
CLAMP( m_iFocusX, 0, (int)m_Keys[LOWERCASE][m_iFocusY].size()-1 );
// HACK: Round to nearest option so that we always stop
// on KEYBOARD_ROW_SPECIAL.
if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
{
for( int i=0; true; i++ )
{
sKey = g_szKeys[m_iFocusY][m_iFocusX];
if( sKey != "" )
break;
// UGLY: Probe one space to the left before looking to the right
m_iFocusX += (i==0) ? -1 : +1;
wrap( m_iFocusX, KEYS_PER_ROW );
}
}
sKey = g_szKeys[m_iFocusY][m_iFocusX];
}
while( sKey == "" );
PositionCursor(); PositionCursor();
} }
void ScreenTextEntry::AppendToAnswer( CString s )
{
m_sAnswer += CStringToWstring( s );
m_sndType.Play();
UpdateAnswerText();
UpdateKeyboardText();
}
void ScreenTextEntry::BackspaceInAnswer()
{
m_sAnswer.erase( m_sAnswer.end()-1 );
m_sndBackspace.Play();
UpdateAnswerText();
}
void ScreenTextEntry::MenuStart( PlayerNumber pn ) void ScreenTextEntry::MenuStart( PlayerNumber pn )
{ {
if( m_iFocusY == KEYBOARD_ROW_SPECIAL ) if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
{ {
switch( m_iFocusX ) switch( m_iFocusX )
{ {
case CAPS:
break;
case SPACEBAR: case SPACEBAR:
m_sAnswer += CStringToWstring( " " ); AppendToAnswer( " " );
m_sndType.Play();
UpdateAnswerText();
break; break;
case BACKSPACE: case BACKSPACE:
m_sAnswer.erase( m_sAnswer.end()-1 ); BackspaceInAnswer();
m_sndBackspace.Play(); break;
UpdateAnswerText(); case CANCEL:
End( true );
break; break;
case DONE: case DONE:
End(); End( false );
break; break;
default: default:
break; break;
@@ -348,13 +282,11 @@ void ScreenTextEntry::MenuStart( PlayerNumber pn )
} }
else else
{ {
m_sAnswer += CStringToWstring( m_Keys[LOWERCASE][m_iFocusY][m_iFocusX] ); AppendToAnswer( g_szKeys[m_iFocusY][m_iFocusX] );
m_sndType.Play();
UpdateAnswerText();
} }
} }
void ScreenTextEntry::End() void ScreenTextEntry::End( bool bCancelled )
{ {
m_Out.StartTransitioning( SM_DoneOpeningWipingRight ); m_Out.StartTransitioning( SM_DoneOpeningWipingRight );
@@ -367,11 +299,10 @@ void ScreenTextEntry::End()
SCREENMAN->PlayStartSound(); SCREENMAN->PlayStartSound();
if( m_bCancelled ) if( bCancelled )
{ {
if( m_pOnCancel ) if( m_pOnCancel )
m_pOnCancel(); m_pOnCancel();
} }
else else
{ {
@@ -389,8 +320,7 @@ void ScreenTextEntry::End()
void ScreenTextEntry::MenuBack( PlayerNumber pn ) void ScreenTextEntry::MenuBack( PlayerNumber pn )
{ {
m_bCancelled = true; End( true );
End();
} }
/* /*
+8 -15
View File
@@ -13,25 +13,16 @@
enum KeyboardRow enum KeyboardRow
{ {
KEYBOARD_ROW_1, R1, R2, R3, R4, R5, R6, R7,
KEYBOARD_ROW_2,
KEYBOARD_ROW_3,
KEYBOARD_ROW_4,
KEYBOARD_ROW_SPECIAL, KEYBOARD_ROW_SPECIAL,
NUM_KEYBOARD_ROWS NUM_KEYBOARD_ROWS
}; };
#define FOREACH_KeyboardRow( i ) FOREACH_ENUM( KeyboardRow, NUM_KEYBOARD_ROWS, i ) #define FOREACH_KeyboardRow( i ) FOREACH_ENUM( KeyboardRow, NUM_KEYBOARD_ROWS, i )
const int KEYS_PER_ROW = 13;
enum KeyboardRowSpecialKey enum KeyboardRowSpecialKey
{ {
CAPS, SPACEBAR, BACKSPACE, DONE SPACEBAR=2, BACKSPACE=5, CANCEL=8, DONE=11
}; };
enum KeyboardCase
{
LOWERCASE,
UPPERCASE,
NUM_KEYBOARD_CASES
};
#define FOREACH_KeyboardCase( i ) FOREACH_ENUM( KeyboardCase, NUM_KEYBOARD_CASES, i )
class ScreenTextEntry : public Screen class ScreenTextEntry : public Screen
{ {
@@ -52,7 +43,10 @@ protected:
void MoveX( int iDir ); void MoveX( int iDir );
void MoveY( int iDir ); void MoveY( int iDir );
void End(); void AppendToAnswer( CString s );
void BackspaceInAnswer();
void End( bool bCancelled );
virtual void MenuLeft( PlayerNumber pn ) { MoveX(-1); } virtual void MenuLeft( PlayerNumber pn ) { MoveX(-1); }
virtual void MenuRight( PlayerNumber pn ) { MoveX(+1); } virtual void MenuRight( PlayerNumber pn ) { MoveX(+1); }
@@ -82,8 +76,7 @@ protected:
void PositionCursor(); void PositionCursor();
vector<CString> m_Keys[NUM_KEYBOARD_CASES][NUM_KEYBOARD_ROWS]; BitmapText m_textKeyboardChars[NUM_KEYBOARD_ROWS][KEYS_PER_ROW];
vector<BitmapText*> m_textKeyboardChars[NUM_KEYBOARD_ROWS];
Transition m_In; Transition m_In;
Transition m_Out; Transition m_Out;