move some code that's migrated away from where it's used; cleanup

This commit is contained in:
Glenn Maynard
2005-03-19 05:25:58 +00:00
parent 384aaf1c4c
commit 7338fa18d7
+2 -6
View File
@@ -524,14 +524,9 @@ void ScreenEdit::Init()
m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
m_pAttacksFromCourse = NULL;
NoteData noteData;
m_pSteps->GetNoteData( noteData );
GAMESTATE->m_bPastHereWeGo = false;
GAMESTATE->m_bEditing = true;
GAMESTATE->m_fSongBeat = 0;
m_fTrailingBeat = GAMESTATE->m_fSongBeat;
@@ -557,6 +552,8 @@ void ScreenEdit::Init()
m_SnapDisplay.SetZoom( 0.5f );
this->AddChild( &m_SnapDisplay );
NoteData noteData;
m_pSteps->GetNoteData( noteData );
m_NoteDataEdit.CopyAll( noteData );
m_NoteFieldEdit.SetXY( EDIT_X, PLAYER_Y );
@@ -566,7 +563,6 @@ void ScreenEdit::Init()
this->AddChild( &m_NoteFieldEdit );
m_NoteDataRecord.CopyAll( noteData );
m_NoteFieldRecord.SetXY( EDIT_X, PLAYER_Y );
m_NoteFieldRecord.Init( GAMESTATE->m_pPlayerState[PLAYER_1], 350 );
m_NoteFieldRecord.Load( &m_NoteDataRecord, -150, 350 );