move some code that's migrated away from where it's used; cleanup
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@@ -524,14 +524,9 @@ void ScreenEdit::Init()
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m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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m_pAttacksFromCourse = NULL;
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NoteData noteData;
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m_pSteps->GetNoteData( noteData );
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GAMESTATE->m_bPastHereWeGo = false;
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GAMESTATE->m_bEditing = true;
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GAMESTATE->m_fSongBeat = 0;
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m_fTrailingBeat = GAMESTATE->m_fSongBeat;
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@@ -557,6 +552,8 @@ void ScreenEdit::Init()
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m_SnapDisplay.SetZoom( 0.5f );
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this->AddChild( &m_SnapDisplay );
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NoteData noteData;
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m_pSteps->GetNoteData( noteData );
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m_NoteDataEdit.CopyAll( noteData );
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m_NoteFieldEdit.SetXY( EDIT_X, PLAYER_Y );
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@@ -566,7 +563,6 @@ void ScreenEdit::Init()
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this->AddChild( &m_NoteFieldEdit );
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m_NoteDataRecord.CopyAll( noteData );
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m_NoteFieldRecord.SetXY( EDIT_X, PLAYER_Y );
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m_NoteFieldRecord.Init( GAMESTATE->m_pPlayerState[PLAYER_1], 350 );
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m_NoteFieldRecord.Load( &m_NoteDataRecord, -150, 350 );
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