cleanup
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@@ -163,20 +163,23 @@ static int FindEmptyThreadSlot()
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RageException::Throw("Out of thread slots!");
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RageException::Throw("Out of thread slots!");
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}
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}
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static int GetCurThreadSlot()
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static int GetThreadSlotFromID( unsigned int iID )
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{
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{
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Uint32 ThisThread = SDL_ThreadID();
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for( int entry = 0; entry < MAX_THREADS; ++entry )
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for( int entry = 0; entry < MAX_THREADS; ++entry )
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{
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{
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if( !g_ThreadSlots[entry].used )
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if( !g_ThreadSlots[entry].used )
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continue;
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continue;
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if( g_ThreadSlots[entry].threadid == ThisThread )
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if( g_ThreadSlots[entry].threadid == iID )
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return entry;
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return entry;
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}
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}
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return -1;
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return -1;
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}
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}
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static int GetCurThreadSlot()
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{
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return GetThreadSlotFromID( RageThread::GetCurrentThreadID() );
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}
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static int GetUnknownThreadSlot()
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static int GetUnknownThreadSlot()
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{
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{
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for( int entry = 0; entry < MAX_THREADS; ++entry )
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for( int entry = 0; entry < MAX_THREADS; ++entry )
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@@ -319,6 +322,15 @@ const char *RageThread::GetCurThreadName()
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if(slot==-1)
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if(slot==-1)
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return "???";
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return "???";
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return GetThreadNameByID( GetCurrentThreadID() );
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}
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const char *RageThread::GetThreadNameByID( unsigned int iID )
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{
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int slot = GetThreadSlotFromID( iID );
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if( slot == -1 )
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return "???";
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return g_ThreadSlots[slot].GetThreadName();
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return g_ThreadSlots[slot].GetThreadName();
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}
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}
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@@ -25,7 +25,7 @@ public:
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static unsigned int GetCurrentThreadID();
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static unsigned int GetCurrentThreadID();
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static const char *GetCurThreadName();
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static const char *GetCurThreadName();
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static const char *GetThreadNameByID( unsigned int iID );
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int Wait();
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int Wait();
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bool IsCreated() const { return thr != NULL; }
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bool IsCreated() const { return thr != NULL; }
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};
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};
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