name cleanup: State->Screen
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@@ -57,7 +57,7 @@ ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
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}
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void ScreenPlayerOptions::GoToPrevState()
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void ScreenPlayerOptions::GoToPrevScreen()
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{
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if( GAMESTATE->m_bEditing )
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SCREENMAN->PopTopScreen();
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@@ -65,7 +65,7 @@ void ScreenPlayerOptions::GoToPrevState()
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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}
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void ScreenPlayerOptions::GoToNextState()
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void ScreenPlayerOptions::GoToNextScreen()
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{
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if( GAMESTATE->m_bEditing )
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SCREENMAN->PopTopScreen();
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