name cleanup: State->Screen

This commit is contained in:
Chris Danford
2004-12-05 11:59:39 +00:00
parent 2d7d2a054b
commit 730787aacb
12 changed files with 31 additions and 31 deletions
+6 -6
View File
@@ -899,15 +899,15 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_MenuTimer:
StartGoToNextState();
StartGoToNextScreen();
break;
case SM_GoToPrevScreen:
// this->ExportOptions(); // Don't save options if we're going back!
this->GoToPrevState();
this->GoToPrevScreen();
break;
case SM_GoToNextScreen:
this->ExportOptions();
this->GoToNextState();
this->GoToNextScreen();
break;
case SM_BeginFadingOut:
if(IsTransitioning())
@@ -1118,7 +1118,7 @@ void ScreenOptions::MenuBack( PlayerNumber pn )
Back( SM_GoToPrevScreen );
}
void ScreenOptions::StartGoToNextState()
void ScreenOptions::StartGoToNextScreen()
{
this->PostScreenMessage( SM_BeginFadingOut, 0 );
}
@@ -1174,7 +1174,7 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType type )
{
/* Don't accept START to go to the next screen if we're still transitioning in. */
if( AllAreOnExit() && type == IET_FIRST_PRESS && !IsTransitioning() )
StartGoToNextState();
StartGoToNextScreen();
return;
}
@@ -1232,7 +1232,7 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType type )
case NAV_THREE_KEY_MENU:
/* Don't accept START to go to the next screen if we're still transitioning in. */
if( type == IET_FIRST_PRESS && !IsTransitioning() )
StartGoToNextState();
StartGoToNextScreen();
break;
case NAV_FIVE_KEY:
/* Jump to the exit row. (If everyone's already on the exit row, then