VC8 fix: inline if wasn't working. Old code is still commented in there.

This commit is contained in:
Jason Felds
2006-10-07 11:36:13 +00:00
parent ec5479a283
commit 72cf10f1a5
@@ -242,8 +242,14 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
Song *pSong = ce.pSong;
Steps *pSteps;
StepsType st = GAMESTATE->m_stEdit;
CourseDifficulty cd = CourseDifficulty( ce.stepsCriteria.m_difficulty == Difficulty_Invalid ?
GAMESTATE->m_cdEdit : ce.stepsCriteria.m_difficulty );
CourseDifficulty cd;
if( (CourseDifficulty)ce.stepsCriteria.m_difficulty == (CourseDifficulty)Difficulty_Invalid )
cd = CourseDifficulty( GAMESTATE->m_cdEdit );
else
cd = CourseDifficulty( ce.stepsCriteria.m_difficulty );
//CourseDifficulty cd = CourseDifficulty( ce.stepsCriteria.m_difficulty == Difficulty_Invalid ?
// GAMESTATE->m_cdEdit : ce.stepsCriteria.m_difficulty );
if( pSong == NULL )
pSong = m_pLongSong;