CENTER_* -> SCREEN_CENTER
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@@ -828,8 +828,8 @@ void MusicWheel::DrawPrimitives()
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// construct view and project matrix
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// RageVector3 Up( 0.0f, 1.0f, 0.0f );
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// RageVector3 Eye( CENTER_X, CENTER_Y, 550 );
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// RageVector3 At( CENTER_X, CENTER_Y, 0 );
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// RageVector3 Eye( SCREEN_CENTER_X, SCREEN_CENTER_Y, 550 );
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// RageVector3 At( SCREEN_CENTER_X, SCREEN_CENTER_Y, 0 );
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// DISPLAY->LookAt(Eye, At, Up);
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}
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