[splittiming] BG stuff in Song Timing only.
Alright...let's see how badly I broke this.
This commit is contained in:
@@ -1947,7 +1947,7 @@ Decrease/increase music offset=Decrease/increase music offset
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Decrease/increase sample music start=Decrease/increase sample music start
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Decrease/increase sample music start=Decrease/increase sample music start
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Decrease/increase sample music length=Decrease/increase sample music length
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Decrease/increase sample music length=Decrease/increase sample music length
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Play sample music=Play sample music
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Play sample music=Play sample music
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Add/Edit Background Change=Add/Edit Background Change
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Add/Edit Background Change=Add/Edit Background Change (Song Timing Only)
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Insert beat and shift down=Insert beat and shift down
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Insert beat and shift down=Insert beat and shift down
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Shift BPM changes and stops down one beat=Shift BPM changes and stops down one beat
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Shift BPM changes and stops down one beat=Shift BPM changes and stops down one beat
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Delete beat and shift up=Delete beat and shift up
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Delete beat and shift up=Delete beat and shift up
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+4
-1
@@ -1798,6 +1798,8 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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break;
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break;
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case EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU:
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case EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU:
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case EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU:
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case EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU:
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if( !GAMESTATE->m_bIsEditorStepTiming )
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{
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switch( EditB )
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switch( EditB )
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{
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{
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DEFAULT_FAIL( EditB );
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DEFAULT_FAIL( EditB );
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@@ -1894,6 +1896,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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EditMiniMenu( &g_BackgroundChange, SM_BackFromBGChange );
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EditMiniMenu( &g_BackgroundChange, SM_BackFromBGChange );
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}
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}
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}
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break;
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break;
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case EDIT_BUTTON_OPEN_COURSE_MENU:
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case EDIT_BUTTON_OPEN_COURSE_MENU:
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@@ -2718,7 +2721,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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else if ( SM == SM_BackFromLabelChange )
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else if ( SM == SM_BackFromLabelChange )
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{
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{
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RString sLabel = ScreenTextEntry::s_sLastAnswer;
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RString sLabel = ScreenTextEntry::s_sLastAnswer;
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if ( !m_pSteps->m_Timing.DoesLabelExist(sLabel) )
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if ( !GetAppropriateTiming().DoesLabelExist(sLabel) )
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{
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{
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sLabel.Replace("=", "_");
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sLabel.Replace("=", "_");
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sLabel.Replace(",", "_");
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sLabel.Replace(",", "_");
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