explicit types

This commit is contained in:
Glenn Maynard
2005-02-17 04:55:41 +00:00
parent d6b13fb134
commit 72435f148c
4 changed files with 11 additions and 11 deletions
+3 -3
View File
@@ -36,9 +36,9 @@ bool ReceptorArrow::Load( CString NoteSkin, const PlayerState* pPlayerState, int
m_pPressBlock.Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin,sButton,"KeypressBlock") );
m_pReceptorWaiting->RunCommands( ParseCommands("effectclock,beat") );
m_pReceptorGo->RunCommands( ParseCommands("effectclock,beat") );
m_pPressBlock->RunCommands( ParseCommands("effectclock,beat") );
m_pReceptorWaiting->SetEffectClock( Actor::EffectClock::CLOCK_BGM_BEAT );
m_pReceptorGo->SetEffectClock( Actor::EffectClock::CLOCK_BGM_BEAT );
m_pPressBlock->SetEffectClock( Actor::EffectClock::CLOCK_BGM_BEAT );
// draw pressblock before receptors
this->AddChild( m_pPressBlock );