add monkey scripting input driver for longevity testing
This commit is contained in:
@@ -106,7 +106,8 @@ endif
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ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h
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InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h
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InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h \
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arch/InputHandler/InputHandler_MonkeyKeyboard.cpp arch/InputHandler/InputHandler_MonkeyKeyboard.h
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MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \
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arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
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@@ -271,6 +271,8 @@ void PrefsManager::Init()
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m_fSoundVolume = DEFAULT_SOUND_VOLUME;
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m_iSoundResampleQuality = RageSoundReader_Resample::RESAMP_NORMAL;
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m_sInputDrivers = DEFAULT_INPUT_DRIVER_LIST;
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m_sMovieDrivers = DEFAULT_MOVIE_DRIVER_LIST;
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// StepMania.cpp sets these on first run:
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@@ -467,6 +469,7 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
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ini.GetValue( "Options", "SoundDrivers", m_sSoundDrivers );
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ini.GetValue( "Options", "SoundWriteAhead", m_iSoundWriteAhead );
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ini.GetValue( "Options", "SoundDevice", m_iSoundDevice );
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ini.GetValue( "Options", "InputDrivers", m_sInputDrivers );
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ini.GetValue( "Options", "MovieDrivers", m_sMovieDrivers );
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ini.GetValue( "Options", "EasterEggs", m_bEasterEggs );
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ini.GetValue( "Options", "MarvelousTiming", (int&)m_iMarvelousTiming );
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@@ -809,10 +812,12 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
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if(m_fSoundVolume != DEFAULT_SOUND_VOLUME)
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ini.SetValue( "Options", "SoundVolume", m_fSoundVolume );
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if(m_sLightsDriver != DEFAULT_LIGHTS_DRIVER)
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ini.SetValue( "Options", "LightsDriver", m_sLightsDriver );
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if(m_sInputDrivers != DEFAULT_INPUT_DRIVER_LIST)
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ini.SetValue ( "Options", "InputDrivers", m_sInputDrivers );
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if(m_sMovieDrivers != DEFAULT_MOVIE_DRIVER_LIST)
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ini.SetValue ( "Options", "MovieDrivers", m_sMovieDrivers );
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if(m_sLightsDriver != DEFAULT_LIGHTS_DRIVER)
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ini.SetValue( "Options", "LightsDriver", m_sLightsDriver );
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ini.SetValue( "Options", "AdditionalSongFolders", m_sAdditionalSongFolders);
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ini.SetValue( "Options", "AdditionalFolders", m_sAdditionalFolders);
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@@ -251,6 +251,7 @@ public:
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CString m_iSoundDevice;
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float m_fSoundVolume;
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int m_iSoundResampleQuality;
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CString m_sInputDrivers;
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CString m_sMovieDrivers;
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CString m_sLightsDriver;
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CString m_sLightsStepsDifficulty;
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@@ -7,12 +7,12 @@
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RageInput* INPUTMAN = NULL; // globally accessable input device
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RageInput::RageInput()
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RageInput::RageInput( CString drivers )
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{
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LOG->Trace( "RageInput::RageInput()" );
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/* Init optional devices. */
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MakeInputHandlers(Devices);
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MakeInputHandlers(drivers,Devices);
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/* If no input devices are loaded, the user won't be able to input anything.
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* That should never happen. */
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@@ -11,7 +11,7 @@ class RageInput
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vector<InputHandler *> Devices;
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public:
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RageInput();
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RageInput( CString drivers );
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~RageInput();
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void Update( float fDeltaTime );
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@@ -99,7 +99,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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if( MenuI.button != MENU_BUTTON_COIN )
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SCREENMAN->PlayCoinSound();
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SCREENMAN->SendMessageToTopScreen( SM_StopMusic );
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usleep( (int)(JOIN_PAUSE_SECONDS*1000000) ); // do a little pause, like the arcade does
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usleep( (int)(JOIN_PAUSE_SECONDS*1000*1000) ); // do a little pause, like the arcade does
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LOG->Trace("ScreenAttract::AttractInput: go to ScreenTitleMenu" );
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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@@ -1093,7 +1093,7 @@ int main(int argc, char* argv[])
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/* This initializes objects that change the SDL event mask, and has other
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* dependencies on the SDL video subsystem, so it must be initialized after DISPLAY. */
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INPUTMAN = new RageInput;
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INPUTMAN = new RageInput( PREFSMAN->m_sInputDrivers );
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// These things depend on the TextureManager, so do them after!
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FONT = new FontManager;
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@@ -62,7 +62,7 @@ IntDir=.\../Debug6
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -99,7 +99,7 @@ IntDir=.\../Release6
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -1218,6 +1218,14 @@ SOURCE=.\arch\InputHandler\InputHandler_DirectInputHelper.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\InputHandler\InputHandler_MonkeyKeyboard.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\arch\InputHandler\InputHandler_MonkeyKeyboard.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\InputHandler\InputHandler_Win32_Para.cpp
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# End Source File
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# Begin Source File
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@@ -1069,6 +1069,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="arch\InputHandler\InputHandler_DirectInputHelper.h">
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</File>
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<File
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RelativePath="arch\InputHandler\InputHandler_MonkeyKeyboard.cpp">
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</File>
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<File
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RelativePath="arch\InputHandler\InputHandler_MonkeyKeyboard.h">
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</File>
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<File
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RelativePath="arch\InputHandler\InputHandler_Win32_Para.cpp">
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</File>
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@@ -0,0 +1,100 @@
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#include "global.h"
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#include "InputHandler_MonkeyKeyboard.h"
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#include "RageUtil.h"
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InputHandler_MonkeyKeyboard::InputHandler_MonkeyKeyboard() :
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m_diLast(DEVICE_KEYBOARD,KEY_SPACE)
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{
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}
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InputHandler_MonkeyKeyboard::~InputHandler_MonkeyKeyboard()
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{
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}
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void InputHandler_MonkeyKeyboard::GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut)
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{
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vDevicesOut.push_back( InputDevice(DEVICE_KEYBOARD) );
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vDescriptionsOut.push_back( "MonkeyKeyboard" );
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}
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static const int g_keys[] =
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{
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// Some of the default keys for the dance game type
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KEY_LEFT, // DANCE_BUTTON_LEFT,
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KEY_RIGHT, // DANCE_BUTTON_RIGHT,
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KEY_UP, // DANCE_BUTTON_UP,
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KEY_DOWN, // DANCE_BUTTON_DOWN,
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_DEL, // DANCE_BUTTON_MENULEFT
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KEY_PGDN, // DANCE_BUTTON_MENURIGHT
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KEY_HOME, // DANCE_BUTTON_MENUUP
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KEY_END, // DANCE_BUTTON_MENUDOWN
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KEY_F1, // DANCE_BUTTON_COIN
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KEY_F1, // DANCE_BUTTON_COIN
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KEY_KP_C4, // DANCE_BUTTON_LEFT,
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KEY_KP_C6, // DANCE_BUTTON_RIGHT,
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KEY_KP_C8, // DANCE_BUTTON_UP,
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KEY_KP_C2, // DANCE_BUTTON_DOWN,
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KEY_KP_C7, // DANCE_BUTTON_UPLEFT,
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KEY_KP_C9, // DANCE_BUTTON_UPRIGHT,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT
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KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT
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KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP
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KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN
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};
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int GetRandomKeyboadKey()
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{
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int index = rand()%ARRAYSIZE(g_keys);
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return g_keys[index];
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}
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void InputHandler_MonkeyKeyboard::Update(float fDeltaTime)
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{
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float fSecsAgo = m_timerPressButton.Ago();
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if( fSecsAgo > 0.5 )
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{
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// End the previous key
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ButtonPressed(m_diLast, false);
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// Choose a new key and send it.
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m_diLast = DeviceInput(DEVICE_KEYBOARD,GetRandomKeyboadKey());
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ButtonPressed(m_diLast, true);
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m_timerPressButton.Touch();
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}
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}
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,46 @@
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#ifndef INPUT_HANDLER_MONKEY_SCRIPT
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#define INPUT_HANDLER_MONKEY_SCRIPT 1
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#include "InputHandler.h"
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#include "RageTimer.h"
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#include "RageInputDevice.h"
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class InputHandler_MonkeyKeyboard: public InputHandler
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{
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RageTimer m_timerPressButton;
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DeviceInput m_diLast; // Last input that we sent
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public:
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void Update(float fDeltaTime);
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InputHandler_MonkeyKeyboard();
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~InputHandler_MonkeyKeyboard();
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void GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut);
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};
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#endif
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/*
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* (c) 2002-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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+29
-16
@@ -65,19 +65,32 @@ LoadingWindow *MakeLoadingWindow()
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LowLevelWindow *MakeLowLevelWindow() { return new ARCH_LOW_LEVEL_WINDOW; }
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#endif
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void MakeInputHandlers(vector<InputHandler *> &Add)
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void MakeInputHandlers(CString drivers, vector<InputHandler *> &Add)
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{
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CStringArray DriversToTry;
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split(drivers, ",", DriversToTry, true);
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ASSERT( DriversToTry.size() != 0 );
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CString Driver;
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RageSoundDriver *ret = NULL;
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for(unsigned i = 0; ret == NULL && i < DriversToTry.size(); ++i)
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{
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#if defined(_WINDOWS)
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Add.push_back(new InputHandler_DInput);
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Add.push_back(new InputHandler_Win32_Pump);
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// Add.push_back(new InputHandler_Win32_Para);
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if(!DriversToTry[i].CompareNoCase("DirectInput")) Add.push_back(new InputHandler_DInput);
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if(!DriversToTry[i].CompareNoCase("Pump")) Add.push_back(new InputHandler_Win32_Pump);
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// if(!DriversToTry[i].CompareNoCase("Para")) Add.push_back(new InputHandler_Win32_Para);
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#elif defined(_XBOX)
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Add.push_back(new InputHandler_Xbox);
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if(!DriversToTry[i].CompareNoCase("Xbox")) Add.push_back(new InputHandler_Xbox);
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#endif
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#if defined(SUPPORT_SDL_INPUT)
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Add.push_back(new InputHandler_SDL);
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if(!DriversToTry[i].CompareNoCase("SDL")) Add.push_back(new InputHandler_SDL);
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#endif
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if(!DriversToTry[i].CompareNoCase("MonkeyKeyboard"))Add.push_back(new InputHandler_MonkeyKeyboard);
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}
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}
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RageSoundDriver *MakeRageSoundDriver(CString drivers)
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@@ -97,27 +110,27 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers)
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LOG->Trace("Initializing driver: %s", DriversToTry[i].c_str());
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#ifdef _WINDOWS
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if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound;
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if(!DriversToTry[i].CompareNoCase("DirectSound-sw")) ret = new RageSound_DSound_Software;
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if(!DriversToTry[i].CompareNoCase("WaveOut")) ret = new RageSound_WaveOut;
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if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound;
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if(!DriversToTry[i].CompareNoCase("DirectSound-sw")) ret = new RageSound_DSound_Software;
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if(!DriversToTry[i].CompareNoCase("WaveOut")) ret = new RageSound_WaveOut;
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#endif
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#ifdef _XBOX
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if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound;
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if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound;
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#endif
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#ifdef HAVE_ALSA
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if(!DriversToTry[i].CompareNoCase("ALSA")) ret = new RageSound_ALSA9;
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if(!DriversToTry[i].CompareNoCase("ALSA-sw")) ret = new RageSound_ALSA9_Software;
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if(!DriversToTry[i].CompareNoCase("ALSA")) ret = new RageSound_ALSA9;
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if(!DriversToTry[i].CompareNoCase("ALSA-sw")) ret = new RageSound_ALSA9_Software;
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#endif
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#ifdef HAVE_OSS
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if(!DriversToTry[i].CompareNoCase("OSS")) ret = new RageSound_OSS;
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if(!DriversToTry[i].CompareNoCase("OSS")) ret = new RageSound_OSS;
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#endif
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#ifdef RAGE_SOUND_CA
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if(!DriversToTry[i].CompareNoCase("CoreAudio")) ret = new RageSound_CA;
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if(!DriversToTry[i].CompareNoCase("CoreAudio")) ret = new RageSound_CA;
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#endif
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#ifdef RAGE_SOUND_QT1
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if(!DriversToTry[i].CompareNoCase("QT1")) ret = new RageSound_QT1;
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if(!DriversToTry[i].CompareNoCase("QT1")) ret = new RageSound_QT1;
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#endif
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if(!DriversToTry[i].CompareNoCase("Null")) ret = new RageSound_Null;
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if(!DriversToTry[i].CompareNoCase("Null")) ret = new RageSound_Null;
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if( !ret )
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LOG->Warn("Unknown sound driver name: %s", DriversToTry[i].c_str());
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} catch(const RageException &e) {
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@@ -13,7 +13,7 @@ class MemoryCardDriver;
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LoadingWindow *MakeLoadingWindow();
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LowLevelWindow *MakeLowLevelWindow();
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void MakeInputHandlers(vector<InputHandler *> &Add);
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void MakeInputHandlers(CString drivers,vector<InputHandler *> &Add);
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RageSoundDriver *MakeRageSoundDriver(CString drivers);
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/* These definitions are in here, instead of in arch_*.h, because they
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@@ -34,6 +34,14 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers);
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#define DEFAULT_SOUND_DRIVER_LIST "Null"
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#endif
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#if defined(_WINDOWS)
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#define DEFAULT_INPUT_DRIVER_LIST "DirectInput,Pump"
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#elif defined(_XBOX)
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#define DEFAULT_INPUT_DRIVER_LIST "Xbox"
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#else
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#define DEFAULT_INPUT_DRIVER_LIST "SDL"
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#endif
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#define DEFAULT_MOVIE_DRIVER_LIST "FFMpeg,Null"
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/* Choose your renderers. */
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@@ -26,6 +26,7 @@
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* header. */
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#define SUPPORT_SDL_INPUT
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#include "InputHandler/InputHandler_SDL.h"
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#include "InputHandler/InputHandler_MonkeyKeyboard.h"
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/* Load default fallback drivers; some of these may be overridden by arch-specific
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* drivers. These are all singleton drivers--we never use more than one. */
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Reference in New Issue
Block a user