add monkey scripting input driver for longevity testing
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@@ -99,7 +99,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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if( MenuI.button != MENU_BUTTON_COIN )
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SCREENMAN->PlayCoinSound();
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SCREENMAN->SendMessageToTopScreen( SM_StopMusic );
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usleep( (int)(JOIN_PAUSE_SECONDS*1000000) ); // do a little pause, like the arcade does
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usleep( (int)(JOIN_PAUSE_SECONDS*1000*1000) ); // do a little pause, like the arcade does
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LOG->Trace("ScreenAttract::AttractInput: go to ScreenTitleMenu" );
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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