updated course unlocking to take transliterated (non-translated) titles

redid code for unlock screen so courses and songs are displayed
This commit is contained in:
Andrew Wong
2003-07-10 14:44:13 +00:00
parent a49208c5fb
commit 721df8ea02
5 changed files with 37 additions and 9 deletions
+12 -5
View File
@@ -36,19 +36,26 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
for(int i=1; i <= THEME->GetMetricI("ScreenUnlock", "NumUnlocks"); i++)
{
// new unlock graphic
Unlocks[i].Load( THEME->GetPathToG(ssprintf("ScreenUnlock icon %d", i)) );
Unlocks[i].Load( THEME->GetPathToG(ssprintf("ScreenUnlock %d icon", i)) );
// set graphic location
Unlocks[i].SetName( ssprintf("Unlock%d",i) );
SET_XY( Unlocks[i] );
Song *pSong = SONGMAN->FindSong("", THEME->GetMetric("ScreenUnlock", ssprintf("Unlock%dSong", i)) );
if( pSong == NULL )
// get pertaining songentry
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindSong(
THEME->GetMetric("ScreenUnlock",
ssprintf("Unlock%dSong", i)) );
LOG->Trace("UnlockScreen: Searching for %s", THEME->GetMetric("ScreenUnlock",
ssprintf("Unlock%dSong", i)).c_str() );
if( pSong == NULL)
continue;
Unlocks[i].Command(IconCommand);
const bool SongIsLocked = GAMESTATE->m_pUnlockingSys->SongIsLocked( pSong );
if ( !SongIsLocked )
if ( !pSong->isLocked )
this->AddChild(&Unlocks[i]);
}