fixed crash in para because SelectModeChoies weren't filled out.
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@@ -205,6 +205,7 @@ void ScreenSelectMode::RefreshModeChoices()
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int iNumSidesJoined = GAMESTATE->GetNumSidesJoined();
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GAMEMAN->GetModesChoicesForGame( GAMESTATE->m_CurGame, m_aPossibleModeChoices );
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ASSERT( m_aPossibleModeChoices.GetSize() > 0 );
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CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
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