music start fixes
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@@ -34,7 +34,6 @@ struct MusicToPlay
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CString file;
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CString file;
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TimingData timing;
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TimingData timing;
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bool HasTiming;
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bool HasTiming;
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CString timing_file;
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bool force_loop;
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bool force_loop;
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float start_sec, length_sec, fade_len;
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float start_sec, length_sec, fade_len;
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};
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};
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@@ -69,9 +68,6 @@ void StartQueuedMusic( const RageTimer &when )
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if( g_MusicToPlay.force_loop )
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if( g_MusicToPlay.force_loop )
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g_Music->SetStopMode( RageSound::M_LOOP );
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g_Music->SetStopMode( RageSound::M_LOOP );
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if( g_MusicToPlay.start_sec == -1 )
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g_Music->SetStartSeconds();
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else
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g_Music->SetStartSeconds( g_MusicToPlay.start_sec );
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g_Music->SetStartSeconds( g_MusicToPlay.start_sec );
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if( g_MusicToPlay.length_sec == -1 )
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if( g_MusicToPlay.length_sec == -1 )
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@@ -149,7 +145,6 @@ void RageSounds::PlayMusic( const CString &file, const CString &timing_file, boo
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g_Music->Unload();
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g_Music->Unload();
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g_MusicToPlay.file = file;
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g_MusicToPlay.file = file;
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g_MusicToPlay.timing_file = timing_file;
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g_MusicToPlay.force_loop = force_loop;
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g_MusicToPlay.force_loop = force_loop;
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g_MusicToPlay.start_sec = start_sec;
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g_MusicToPlay.start_sec = start_sec;
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g_MusicToPlay.length_sec = length_sec;
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g_MusicToPlay.length_sec = length_sec;
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@@ -182,7 +177,7 @@ void RageSounds::PlayMusic( const CString &file, const CString &timing_file, boo
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}
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}
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}
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}
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if( g_MusicToPlay.HasTiming && force_loop )
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if( g_MusicToPlay.HasTiming && force_loop && length_sec != -1 )
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{
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{
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float fStartBeat = g_MusicToPlay.timing.GetBeatFromElapsedTime( g_MusicToPlay.start_sec );
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float fStartBeat = g_MusicToPlay.timing.GetBeatFromElapsedTime( g_MusicToPlay.start_sec );
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float fEndSec = start_sec + length_sec;
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float fEndSec = start_sec + length_sec;
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@@ -10,7 +10,7 @@ public:
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~RageSounds();
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~RageSounds();
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void Update( float fDeltaTime );
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void Update( float fDeltaTime );
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void PlayMusic( const CString &file, bool force_loop = false, float start_sec = -1, float length_sec = -1, float fade_len = 0 ) { PlayMusic( file, "", force_loop, start_sec, length_sec, fade_len ); }
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void PlayMusic( const CString &file, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0 ) { PlayMusic( file, "", force_loop, start_sec, length_sec, fade_len ); }
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void PlayMusic( const CString &file, const CString &timing_file, bool force_loop = false, float start_sec = -1, float length_sec = -1, float fade_len = 0 );
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void PlayMusic( const CString &file, const CString &timing_file, bool force_loop = false, float start_sec = -1, float length_sec = -1, float fade_len = 0 );
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void StopMusic() { PlayMusic(""); }
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void StopMusic() { PlayMusic(""); }
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CString GetMusicPath() const;
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CString GetMusicPath() const;
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@@ -1211,7 +1211,8 @@ void ScreenSelectMusic::AfterMusicChange()
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m_sprCDTitleBack.UnloadTexture();
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m_sprCDTitleBack.UnloadTexture();
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m_DifficultyDisplay.UnsetDifficulties();
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m_DifficultyDisplay.UnsetDifficulties();
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m_fSampleStartSeconds = m_fSampleLengthSeconds = -1;
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m_fSampleStartSeconds = 0;
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m_fSampleLengthSeconds = -1;
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switch( m_MusicWheel.GetSelectedType() )
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switch( m_MusicWheel.GetSelectedType() )
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{
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{
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case TYPE_SECTION:
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case TYPE_SECTION:
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@@ -1308,7 +1309,8 @@ void ScreenSelectMusic::AfterMusicChange()
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m_sprCDTitleBack.UnloadTexture();
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m_sprCDTitleBack.UnloadTexture();
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m_DifficultyDisplay.UnsetDifficulties();
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m_DifficultyDisplay.UnsetDifficulties();
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m_fSampleStartSeconds = m_fSampleLengthSeconds = -1;
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m_fSampleStartSeconds = 0;
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m_fSampleLengthSeconds = -1;
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switch( m_MusicWheel.GetSelectedType() )
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switch( m_MusicWheel.GetSelectedType() )
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{
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{
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case TYPE_ROULETTE:
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case TYPE_ROULETTE:
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