The last of the LOG warnings I think.
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@@ -237,7 +237,7 @@ void NetworkSyncManager::ReportScore(int playerID, int step, int score, int comb
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if( !useSMserver ) //Make sure that we are using the network
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return;
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LOG->Trace( ssprintf("Player ID %i combo = %i", playerID, combo) );
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LOG->Trace( "Player ID %i combo = %i", playerID, combo );
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m_packet.ClearPacket();
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m_packet.Write1( NSCGSU );
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