fix difficulty icon placement in reverse course songs

fix global modifiers tweening in
This commit is contained in:
Glenn Maynard
2004-05-26 04:33:07 +00:00
parent 55e06955bc
commit 71df5d0d3c
4 changed files with 9 additions and 6 deletions
+2 -2
View File
@@ -801,7 +801,6 @@ void ScreenGameplay::SetupSong( int p, int iSongIndex )
GAMESTATE->m_ModsToApply[p].clear();
for( unsigned i=0; i<m_asModifiersQueue[p][iSongIndex].size(); ++i )
{
/* Hack: Course modifiers that are set to start immediately shouldn't tween on. */
Attack a = m_asModifiersQueue[p][iSongIndex][i];
if( a.fStartSecond == 0 )
a.fStartSecond = -1; // now
@@ -813,7 +812,8 @@ void ScreenGameplay::SetupSong( int p, int iSongIndex )
/* Update attack bOn flags. */
GAMESTATE->Update(0);
GAMESTATE->RebuildPlayerOptionsFromActiveAttacks( (PlayerNumber)p );
/* Snap. */
/* Hack: Course modifiers that are set to start immediately shouldn't tween on. */
GAMESTATE->m_CurrentPlayerOptions[p] = GAMESTATE->m_PlayerOptions[p];
NoteData pOriginalNoteData;