fix difficulty icon placement in reverse course songs
fix global modifiers tweening in
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@@ -801,7 +801,6 @@ void ScreenGameplay::SetupSong( int p, int iSongIndex )
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GAMESTATE->m_ModsToApply[p].clear();
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for( unsigned i=0; i<m_asModifiersQueue[p][iSongIndex].size(); ++i )
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{
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/* Hack: Course modifiers that are set to start immediately shouldn't tween on. */
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Attack a = m_asModifiersQueue[p][iSongIndex][i];
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if( a.fStartSecond == 0 )
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a.fStartSecond = -1; // now
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@@ -813,7 +812,8 @@ void ScreenGameplay::SetupSong( int p, int iSongIndex )
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/* Update attack bOn flags. */
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GAMESTATE->Update(0);
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GAMESTATE->RebuildPlayerOptionsFromActiveAttacks( (PlayerNumber)p );
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/* Snap. */
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/* Hack: Course modifiers that are set to start immediately shouldn't tween on. */
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GAMESTATE->m_CurrentPlayerOptions[p] = GAMESTATE->m_PlayerOptions[p];
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NoteData pOriginalNoteData;
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