Change Toasty:
- 100% chance of occuring on 250 consecutive Perfects - Plays max one time per song
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@@ -85,7 +85,6 @@ const ScreenMessage SM_PlayGo = ScreenMessage(SM_User+1);
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// received while STATE_DANCING
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const ScreenMessage SM_NotesEnded = ScreenMessage(SM_User+10);
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const ScreenMessage SM_BeginLoadingNextSong = ScreenMessage(SM_User+11);
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const ScreenMessage SM_PlayToastySound = ScreenMessage(SM_User+12);
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// received while STATE_OUTRO
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const ScreenMessage SM_SaveChangedBeforeGoingBack = ScreenMessage(SM_User+20);
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@@ -1312,11 +1311,10 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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m_OniFade.OpenWipingRight( SM_None );
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break;
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case SM_BeginToasty:
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case SM_PlayToasty:
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if( PREFSMAN->m_bEasterEggs )
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{
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m_Toasty.StartTransitioning();
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}
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if( !m_Toasty.IsTransitioning() && !m_Toasty.IsFinished() ) // don't play if we've already played it once
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m_Toasty.StartTransitioning();
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break;
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case SM_100Combo:
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