make RageSoundParams available
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@@ -1021,7 +1021,7 @@ float ScreenGameplay::StartPlayingSong(float MinTimeToNotes, float MinTimeToMusi
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m_soundMusic->SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
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/* Keep the music playing after it's finished; we'll stop it. */
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m_soundMusic->SetStopMode(RageSound::M_CONTINUE);
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m_soundMusic->SetStopMode( RageSoundParams::M_CONTINUE );
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m_soundMusic->StartPlaying();
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SOUND->TakeOverSound( m_soundMusic, &GAMESTATE->m_pCurSong->m_Timing );
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