InitText automatically

This commit is contained in:
Glenn Maynard
2006-01-18 04:10:31 +00:00
parent cc2558fac6
commit 71cb277d84
2 changed files with 4 additions and 2 deletions
+4
View File
@@ -180,6 +180,8 @@ void OptionRow::LoadNormal( OptionRowHandler *pHand, bool bFirstItemGoesDown )
FOREACH_PlayerNumber( p )
m_vbSelected[p].insert( m_vbSelected[p].begin(), false );
}
InitText();
}
CString OptionRow::GetRowTitle() const
@@ -498,6 +500,8 @@ void OptionRow::LoadExit()
vector<bool> &vbSelected = m_vbSelected[p];
vbSelected.resize( m_pHand->m_Def.m_vsChoices.size(), false );
}
InitText();
}
void OptionRow::PositionUnderlines( PlayerNumber pn )
-2
View File
@@ -217,7 +217,6 @@ void ScreenOptions::InitMenu( const vector<OptionRowHandler*> &vHands )
bool bFirstRowGoesDown = m_OptionsNavigation==NAV_TOGGLE_THREE_KEY;
row.LoadNormal( vHands[r], bFirstRowGoesDown );
row.InitText();
}
if( SHOW_EXIT_ROW )
@@ -225,7 +224,6 @@ void ScreenOptions::InitMenu( const vector<OptionRowHandler*> &vHands )
m_pRows.push_back( new OptionRow(&m_OptionRowType) );
OptionRow &row = *m_pRows.back();
row.LoadExit();
row.InitText();
row.SetDrawOrder( 1 );
m_framePage.AddChild( &row );
}