cleanup
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@@ -14,7 +14,6 @@
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#include "ScoreKeeper.h"
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#include "ScoreKeeper.h"
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#include "NoteDataWithScoring.h"
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#include "NoteDataWithScoring.h"
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#include "GameState.h"
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class Steps;
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class Steps;
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class ScoreKeeperMAX2: public ScoreKeeper
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class ScoreKeeperMAX2: public ScoreKeeper
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@@ -15,7 +15,6 @@
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "AnnouncerManager.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageSounds.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "LightsManager.h"
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#include "LightsManager.h"
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@@ -18,7 +18,6 @@
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#include "RageLog.h"
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#include "RageLog.h"
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#include "InputMapper.h"
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#include "InputMapper.h"
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#include "GameManager.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "RageSounds.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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#include "RageDisplay.h"
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@@ -16,7 +16,6 @@
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#include "RageSounds.h"
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#include "RageSounds.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "SongManager.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "AnnouncerManager.h"
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#include "AnnouncerManager.h"
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#include "Sprite.h"
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#include "Sprite.h"
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@@ -13,7 +13,6 @@
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#include "ScreenGameOver.h"
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#include "ScreenGameOver.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "AnnouncerManager.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageSounds.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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@@ -27,10 +26,6 @@ const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
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ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName )
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ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName )
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{
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{
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/* Don't reset; this isn't necessarily the last screen. Let the attract
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* loop reset. */
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// GAMESTATE->Reset();
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") );
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") );
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this->AddChild( &m_Background );
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this->AddChild( &m_Background );
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@@ -20,7 +20,6 @@
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#define PREV_SCREEN THEME->GetMetric ("ScreenRaveOptions","PrevScreen")
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#define PREV_SCREEN THEME->GetMetric ("ScreenRaveOptions","PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenRaveOptions","NextScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenRaveOptions","NextScreen")
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