This commit is contained in:
Glenn Maynard
2003-12-22 23:35:02 +00:00
parent 80bd6f5e10
commit 71b318b146
6 changed files with 0 additions and 10 deletions
-1
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@@ -14,7 +14,6 @@
#include "ScoreKeeper.h" #include "ScoreKeeper.h"
#include "NoteDataWithScoring.h" #include "NoteDataWithScoring.h"
#include "GameState.h"
class Steps; class Steps;
class ScoreKeeperMAX2: public ScoreKeeper class ScoreKeeperMAX2: public ScoreKeeper
-1
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@@ -15,7 +15,6 @@
#include "PrefsManager.h" #include "PrefsManager.h"
#include "ScreenManager.h" #include "ScreenManager.h"
#include "AnnouncerManager.h" #include "AnnouncerManager.h"
#include "GameState.h"
#include "RageSounds.h" #include "RageSounds.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "LightsManager.h" #include "LightsManager.h"
-1
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@@ -18,7 +18,6 @@
#include "RageLog.h" #include "RageLog.h"
#include "InputMapper.h" #include "InputMapper.h"
#include "GameManager.h" #include "GameManager.h"
#include "GameState.h"
#include "RageSounds.h" #include "RageSounds.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "RageDisplay.h" #include "RageDisplay.h"
-1
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@@ -16,7 +16,6 @@
#include "RageSounds.h" #include "RageSounds.h"
#include "RageLog.h" #include "RageLog.h"
#include "SongManager.h" #include "SongManager.h"
#include "GameState.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "AnnouncerManager.h" #include "AnnouncerManager.h"
#include "Sprite.h" #include "Sprite.h"
-5
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@@ -13,7 +13,6 @@
#include "ScreenGameOver.h" #include "ScreenGameOver.h"
#include "ScreenManager.h" #include "ScreenManager.h"
#include "AnnouncerManager.h" #include "AnnouncerManager.h"
#include "GameState.h"
#include "RageSounds.h" #include "RageSounds.h"
#include "ThemeManager.h" #include "ThemeManager.h"
@@ -27,10 +26,6 @@ const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName ) ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName )
{ {
/* Don't reset; this isn't necessarily the last screen. Let the attract
* loop reset. */
// GAMESTATE->Reset();
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") ); m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") );
this->AddChild( &m_Background ); this->AddChild( &m_Background );
-1
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@@ -20,7 +20,6 @@
#include "PrefsManager.h" #include "PrefsManager.h"
#include "RageLog.h" #include "RageLog.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "GameState.h"
#define PREV_SCREEN THEME->GetMetric ("ScreenRaveOptions","PrevScreen") #define PREV_SCREEN THEME->GetMetric ("ScreenRaveOptions","PrevScreen")
#define NEXT_SCREEN THEME->GetMetric ("ScreenRaveOptions","NextScreen") #define NEXT_SCREEN THEME->GetMetric ("ScreenRaveOptions","NextScreen")