cleanup
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@@ -13,7 +13,6 @@
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#include "ScreenGameOver.h"
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#include "ScreenManager.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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@@ -27,10 +26,6 @@ const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
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ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName )
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{
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/* Don't reset; this isn't necessarily the last screen. Let the attract
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* loop reset. */
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// GAMESTATE->Reset();
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") );
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this->AddChild( &m_Background );
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