no more iddqd ...for now.
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@@ -36,7 +36,6 @@ private:
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vector<GameButton> m_aButtonsToHold;
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vector<GameButton> m_aButtonsToNotHold;
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vector<GameButton> m_aButtonsToPress;
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//vector<char> m_aKeysToPress;
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bool m_InputTypes[NUM_InputEventType];
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bool m_bAllowIntermediatePresses;
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