clean up enum Message names so that they match the corresponding strings
This commit is contained in:
@@ -13,7 +13,7 @@ Combo::Combo()
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m_pPlayerState = NULL;
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m_pPlayerState = NULL;
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m_pPlayerStageStats = NULL;
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m_pPlayerStageStats = NULL;
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this->SubscribeToMessage( MESSAGE_BEAT_CROSSED );
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this->SubscribeToMessage( Message_BeatCrossed );
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}
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}
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void Combo::Load( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats )
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void Combo::Load( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats )
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+18
-18
@@ -66,20 +66,20 @@ Song* GameState::GetDefaultSong() const
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GameState::GameState() :
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GameState::GameState() :
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m_pCurStyle( MESSAGE_CURRENT_STYLE_CHANGED ),
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m_pCurStyle( Message_CurrentStyleChanged ),
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m_PlayMode( MESSAGE_PLAY_MODE_CHANGED ),
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m_PlayMode( Message_PlayModeChanged ),
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m_sPreferredSongGroup( MESSAGE_PREFERRED_SONG_GROUP_CHANGED ),
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m_sPreferredSongGroup( Message_PreferredSongGroupChanged ),
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m_sPreferredCourseGroup(MESSAGE_PREFERRED_COURSE_GROUP_CHANGED ),
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m_sPreferredCourseGroup(Message_PreferredCourseGroupChanged ),
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m_PreferredCourseDifficulty( MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED ),
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m_PreferredCourseDifficulty( Message_PreferredCourseDifficultyP1Changed ),
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m_PreferredDifficulty( MESSAGE_EDIT_PREFERRED_DIFFICULTY_P1_CHANGED ),
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m_PreferredDifficulty( Message_PreferredDifficultyP1Changed ),
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m_pCurSong( MESSAGE_CURRENT_SONG_CHANGED ),
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m_pCurSong( Message_CurrentSongChanged ),
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m_pCurSteps( MESSAGE_CURRENT_STEPS_P1_CHANGED ),
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m_pCurSteps( Message_CurrentStepsP1Changed ),
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m_pCurCourse( MESSAGE_CURRENT_COURSE_CHANGED ),
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m_pCurCourse( Message_CurrentCourseChanged ),
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m_pCurTrail( MESSAGE_CURRENT_TRAIL_P1_CHANGED ),
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m_pCurTrail( Message_CurrentTrailP1Changed ),
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m_stEdit( MESSAGE_EDIT_STEPS_TYPE_CHANGED ),
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m_stEdit( Message_EditStepsTypeChanged ),
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m_pEditSourceSteps( MESSAGE_EDIT_SOURCE_STEPS_CHANGED ),
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m_pEditSourceSteps( Message_EditSourceStepsChanged ),
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m_stEditSource( MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED ),
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m_stEditSource( Message_EditSourceStepsTypeChanged ),
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m_iEditCourseEntryIndex(MESSAGE_EDIT_COURSE_ENTRY_INDEX_CHANGED ),
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m_iEditCourseEntryIndex(Message_EditCourseEntryIndexChanged ),
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m_sEditLocalProfileID( Message_EditLocalProfileIDChanged )
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m_sEditLocalProfileID( Message_EditLocalProfileIDChanged )
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{
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{
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m_pCurStyle.Set( NULL );
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m_pCurStyle.Set( NULL );
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@@ -269,7 +269,7 @@ void GameState::Reset()
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void GameState::JoinPlayer( PlayerNumber pn )
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void GameState::JoinPlayer( PlayerNumber pn )
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{
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{
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this->m_bSideIsJoined[pn] = true;
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this->m_bSideIsJoined[pn] = true;
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MESSAGEMAN->Broadcast( (Message)(MESSAGE_SIDE_JOINED_P1+pn) );
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MESSAGEMAN->Broadcast( (Message)(Message_SideJoinedP1+pn) );
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if( this->m_MasterPlayerNumber == PLAYER_INVALID )
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if( this->m_MasterPlayerNumber == PLAYER_INVALID )
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this->m_MasterPlayerNumber = pn;
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this->m_MasterPlayerNumber = pn;
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@@ -334,7 +334,7 @@ void GameState::PlayersFinalized()
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if( MEMCARDMAN->GetCardsLocked() )
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if( MEMCARDMAN->GetCardsLocked() )
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return;
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return;
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MESSAGEMAN->Broadcast( MESSAGE_PLAYERS_FINALIZED );
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MESSAGEMAN->Broadcast( Message_PlayersFinalized );
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MEMCARDMAN->LockCards();
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MEMCARDMAN->LockCards();
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@@ -564,7 +564,7 @@ void GameState::Update( float fDelta )
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if( !m_bGoalComplete[p] && IsGoalComplete(p) )
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if( !m_bGoalComplete[p] && IsGoalComplete(p) )
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{
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{
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m_bGoalComplete[p] = true;
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m_bGoalComplete[p] = true;
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MESSAGEMAN->Broadcast( (Message)(MESSAGE_GOAL_COMPLETE_P1+p) );
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MESSAGEMAN->Broadcast( (Message)(Message_GoalCompleteP1+p) );
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}
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}
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}
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}
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}
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}
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@@ -1968,7 +1968,7 @@ public:
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PlayerNumber pn = (PlayerNumber)IArg(1);
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PlayerNumber pn = (PlayerNumber)IArg(1);
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if( lua_isnil(L,2) ) { p->m_pCurSteps[pn].Set( NULL ); }
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if( lua_isnil(L,2) ) { p->m_pCurSteps[pn].Set( NULL ); }
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else { Steps *pS = Luna<Steps>::check(L,2); p->m_pCurSteps[pn].Set( pS ); }
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else { Steps *pS = Luna<Steps>::check(L,2); p->m_pCurSteps[pn].Set( pS ); }
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MESSAGEMAN->Broadcast( (Message)(MESSAGE_CURRENT_STEPS_P1_CHANGED+pn) );
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MESSAGEMAN->Broadcast( (Message)(Message_CurrentStepsP1Changed+pn) );
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return 0;
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return 0;
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}
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}
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static int GetCurrentCourse( T* p, lua_State *L ) { if(p->m_pCurCourse) p->m_pCurCourse->PushSelf(L); else lua_pushnil(L); return 1; }
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static int GetCurrentCourse( T* p, lua_State *L ) { if(p->m_pCurCourse) p->m_pCurCourse->PushSelf(L); else lua_pushnil(L); return 1; }
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@@ -137,8 +137,8 @@ REGISTER_ACTOR_CLASS( GenreDisplay )
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GenreDisplay::GenreDisplay()
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GenreDisplay::GenreDisplay()
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{
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{
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this->SubscribeToMessage( MESSAGE_CURRENT_SONG_CHANGED );
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this->SubscribeToMessage( Message_CurrentSongChanged );
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this->SubscribeToMessage( MESSAGE_CURRENT_COURSE_CHANGED );
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this->SubscribeToMessage( Message_CurrentCourseChanged);
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}
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}
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GenreDisplay::~GenreDisplay()
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GenreDisplay::~GenreDisplay()
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@@ -147,7 +147,7 @@ GenreDisplay::~GenreDisplay()
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void GenreDisplay::PlayCommand( const CString &sCommandName, Actor* pParent )
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void GenreDisplay::PlayCommand( const CString &sCommandName, Actor* pParent )
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{
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{
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if( sCommandName == MessageToString(MESSAGE_CURRENT_SONG_CHANGED) )
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if( sCommandName == MessageToString(Message_CurrentSongChanged) )
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{
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{
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vector<CString> m_Artists, m_AltArtists;
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vector<CString> m_Artists, m_AltArtists;
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@@ -159,7 +159,7 @@ void GenreDisplay::PlayCommand( const CString &sCommandName, Actor* pParent )
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SetTips( m_Artists, m_AltArtists );
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SetTips( m_Artists, m_AltArtists );
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}
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}
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else if( sCommandName == MessageToString(MESSAGE_CURRENT_COURSE_CHANGED) )
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else if( sCommandName == MessageToString(Message_CurrentCourseChanged) )
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{
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{
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vector<CString> m_Artists, m_AltArtists;
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vector<CString> m_Artists, m_AltArtists;
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@@ -488,7 +488,7 @@ void MemoryCardManager::CheckStateChanges()
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if( LastState == MEMORY_CARD_STATE_READY )
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if( LastState == MEMORY_CARD_STATE_READY )
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{
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{
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m_soundDisconnect.Play();
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m_soundDisconnect.Play();
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MESSAGEMAN->Broadcast( (Message)(MESSAGE_CARD_REMOVED_P1+p) );
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MESSAGEMAN->Broadcast( (Message)(Message_CardRemovedP1+p) );
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}
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}
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break;
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break;
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case MEMORY_CARD_STATE_READY:
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case MEMORY_CARD_STATE_READY:
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@@ -23,10 +23,10 @@ static const CString MessageNames[] = {
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"EditStepsTypeChanged",
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"EditStepsTypeChanged",
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"EditSourceStepsChanged",
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"EditSourceStepsChanged",
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"EditSourceStepsTypeChanged",
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"EditSourceStepsTypeChanged",
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"EditPreferredDifficutyP1Changed",
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"PreferredDifficutyP1Changed",
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"EditPreferredDifficutyP2Changed",
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"PreferredDifficutyP2Changed",
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"EditPreferredCourseDifficutyP1Changed",
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"PreferredCourseDifficutyP1Changed",
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"EditPreferredCourseDifficutyP2Changed",
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"PreferredCourseDifficutyP2Changed",
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"EditCourseEntryIndexChanged",
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"EditCourseEntryIndexChanged",
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"EditLocalProfileIDChanged",
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"EditLocalProfileIDChanged",
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"GoalCompleteP1",
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"GoalCompleteP1",
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@@ -57,7 +57,7 @@ static const CString MessageNames[] = {
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"PreferredSongGroupChanged",
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"PreferredSongGroupChanged",
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"PreferredCourseGroupChanged",
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"PreferredCourseGroupChanged",
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};
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};
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XToString( Message, NUM_MESSAGES );
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XToString( Message, NUM_Message );
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static RageMutex g_Mutex( "MessageManager" );
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static RageMutex g_Mutex( "MessageManager" );
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@@ -29,52 +29,52 @@ struct lua_State;
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enum Message
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enum Message
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{
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{
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MESSAGE_CURRENT_STYLE_CHANGED,
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Message_CurrentStyleChanged,
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MESSAGE_PLAY_MODE_CHANGED,
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Message_PlayModeChanged,
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MESSAGE_CURRENT_SONG_CHANGED,
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Message_CurrentSongChanged,
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MESSAGE_CURRENT_STEPS_P1_CHANGED,
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Message_CurrentStepsP1Changed,
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MESSAGE_CURRENT_STEPS_P2_CHANGED,
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Message_CurrentStepsP2Changed,
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MESSAGE_CURRENT_COURSE_CHANGED,
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Message_CurrentCourseChanged,
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MESSAGE_CURRENT_TRAIL_P1_CHANGED,
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Message_CurrentTrailP1Changed,
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MESSAGE_CURRENT_TRAIL_P2_CHANGED,
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Message_CurrentTrailP2Changed,
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MESSAGE_EDIT_STEPS_TYPE_CHANGED,
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Message_EditStepsTypeChanged,
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MESSAGE_EDIT_SOURCE_STEPS_CHANGED,
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Message_EditSourceStepsChanged,
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MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED,
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Message_EditSourceStepsTypeChanged,
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MESSAGE_EDIT_PREFERRED_DIFFICULTY_P1_CHANGED,
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Message_PreferredDifficultyP1Changed,
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MESSAGE_EDIT_PREFERRED_DIFFICULTY_P2_CHANGED,
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Message_PreferredDifficultyP2Changed,
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MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED,
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Message_PreferredCourseDifficultyP1Changed,
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MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P2_CHANGED,
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Message_PreferredCourseDifficultyP2Changed,
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MESSAGE_EDIT_COURSE_ENTRY_INDEX_CHANGED,
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Message_EditCourseEntryIndexChanged,
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Message_EditLocalProfileIDChanged,
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Message_EditLocalProfileIDChanged,
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MESSAGE_GOAL_COMPLETE_P1,
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Message_GoalCompleteP1,
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MESSAGE_GOAL_COMPLETE_P2,
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Message_GoalCompleteP2,
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MESSAGE_NOTE_CROSSED,
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Message_NoteCrossed,
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MESSAGE_NOTE_WILL_CROSS_IN_500MS,
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Message_NoteWillCrossIn500Ms,
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MESSAGE_NOTE_WILL_CROSS_IN_1000MS,
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Message_NoteWillCrossIn1000Ms,
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MESSAGE_NOTE_WILL_CROSS_IN_1500MS,
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Message_NoteWillCrossIn1500Ms,
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MESSAGE_CARD_REMOVED_P1,
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Message_CardRemovedP1,
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MESSAGE_CARD_REMOVED_P2,
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Message_CardRemovedP2,
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MESSAGE_BEAT_CROSSED,
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Message_BeatCrossed,
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MESSAGE_MENU_UP_P1,
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Message_MenuUpP1,
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MESSAGE_MENU_UP_P2,
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Message_MenuUpP2,
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MESSAGE_MENU_DOWN_P1,
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Message_MenuDownP1,
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MESSAGE_MENU_DOWN_P2,
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Message_MenuDownP2,
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MESSAGE_MENU_LEFT_P1,
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Message_MenuLeftP1,
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MESSAGE_MENU_LEFT_P2,
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Message_MenuLeftP2,
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MESSAGE_MENU_RIGHT_P1,
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Message_MenuRightP1,
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MESSAGE_MENU_RIGHT_P2,
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Message_MenuRightP2,
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MESSAGE_MADE_CHOICE_P1,
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Message_MadeChoiceP1,
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MESSAGE_MADE_CHOICE_P2,
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Message_MadeChoiceP2,
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MESSAGE_COIN_INSERTED,
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Message_CoinInserted,
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MESSAGE_SIDE_JOINED_P1,
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Message_SideJoinedP1,
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MESSAGE_SIDE_JOINED_P2,
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Message_SideJoinedP2,
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MESSAGE_PLAYERS_FINALIZED,
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Message_PlayersFinalized,
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MESSAGE_ASSIST_TICK_CHANGED,
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Message_AssistTickChanged,
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MESSAGE_AUTOSYNC_CHANGED,
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Message_AutosyncChanged,
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MESSAGE_PREFERRED_SONG_GROUP_CHANGED,
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Message_PreferredSongGroupChanged,
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MESSAGE_PREFERRED_COURSE_GROUP_CHANGED,
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Message_PreferredCourseGroupChanged,
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NUM_MESSAGES, // leave this at the end
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NUM_Message, // leave this at the end
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MESSAGE_INVALID
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Message_Invalud
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};
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};
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const CString& MessageToString( Message m );
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const CString& MessageToString( Message m );
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@@ -913,8 +913,8 @@ public:
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else if( sParam == "EditSourceStepsType" )
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else if( sParam == "EditSourceStepsType" )
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{
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{
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m_pstToFill = &GAMESTATE->m_stEditSource;
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m_pstToFill = &GAMESTATE->m_stEditSource;
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m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_CURRENT_STEPS_P1_CHANGED) );
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m_vsReloadRowMessages.push_back( MessageToString(Message_CurrentStepsP1Changed) );
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m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_EDIT_STEPS_TYPE_CHANGED) );
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m_vsReloadRowMessages.push_back( MessageToString(Message_EditStepsTypeChanged) );
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if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
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if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
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defOut.m_vEnabledForPlayers.clear(); // hide row
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defOut.m_vEnabledForPlayers.clear(); // hide row
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}
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}
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@@ -1010,13 +1010,13 @@ public:
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m_ppStepsToFill = &GAMESTATE->m_pCurSteps[0];
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m_ppStepsToFill = &GAMESTATE->m_pCurSteps[0];
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m_pDifficultyToFill = &GAMESTATE->m_PreferredDifficulty[0];
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m_pDifficultyToFill = &GAMESTATE->m_PreferredDifficulty[0];
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m_pst = &GAMESTATE->m_stEdit;
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m_pst = &GAMESTATE->m_stEdit;
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m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_EDIT_STEPS_TYPE_CHANGED) );
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m_vsReloadRowMessages.push_back( MessageToString(Message_EditStepsTypeChanged) );
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}
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}
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else if( sParam == "EditSourceSteps" )
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else if( sParam == "EditSourceSteps" )
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{
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{
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m_ppStepsToFill = &GAMESTATE->m_pEditSourceSteps;
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m_ppStepsToFill = &GAMESTATE->m_pEditSourceSteps;
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m_pst = &GAMESTATE->m_stEditSource;
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m_pst = &GAMESTATE->m_stEditSource;
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m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED) );
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m_vsReloadRowMessages.push_back( MessageToString(Message_EditSourceStepsTypeChanged) );
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if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
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if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
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defOut.m_vEnabledForPlayers.clear(); // hide row
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defOut.m_vEnabledForPlayers.clear(); // hide row
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}
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}
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@@ -1031,7 +1031,7 @@ public:
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defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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defOut.m_bExportOnChange = true;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_CURRENT_SONG_CHANGED) );
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m_vsReloadRowMessages.push_back( MessageToString(Message_CurrentSongChanged) );
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if( GAMESTATE->m_pCurSong )
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if( GAMESTATE->m_pCurSong )
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{
|
{
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@@ -119,7 +119,7 @@ Player::Player()
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m_pNoteField = new NoteField;
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m_pNoteField = new NoteField;
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this->SubscribeToMessage( MESSAGE_AUTOSYNC_CHANGED );
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this->SubscribeToMessage( Message_AutosyncChanged );
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}
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}
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Player::~Player()
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Player::~Player()
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@@ -1705,7 +1705,7 @@ bool Player::IsPlayingBeginner() const
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void Player::HandleMessage( const CString& sMessage )
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void Player::HandleMessage( const CString& sMessage )
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{
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{
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// Reset autosync samples when toggling
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// Reset autosync samples when toggling
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if( sMessage == MessageToString(MESSAGE_AUTOSYNC_CHANGED) )
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if( sMessage == MessageToString(Message_AutosyncChanged) )
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m_iOffsetSample = 0;
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m_iOffsetSample = 0;
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}
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}
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@@ -350,7 +350,7 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
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GAMESTATE->m_SongOptions.m_bAssistTick = !GAMESTATE->m_SongOptions.m_bAssistTick;
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GAMESTATE->m_SongOptions.m_bAssistTick = !GAMESTATE->m_SongOptions.m_bAssistTick;
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/* Store this change, so it sticks if we change songs: */
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/* Store this change, so it sticks if we change songs: */
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GAMESTATE->m_StoredSongOptions.m_bAssistTick = GAMESTATE->m_SongOptions.m_bAssistTick;
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GAMESTATE->m_StoredSongOptions.m_bAssistTick = GAMESTATE->m_SongOptions.m_bAssistTick;
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MESSAGEMAN->Broadcast( MESSAGE_ASSIST_TICK_CHANGED );
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MESSAGEMAN->Broadcast( Message_AssistTickChanged );
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}
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}
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break;
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break;
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case DebugLine_Autosync:
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case DebugLine_Autosync:
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@@ -360,7 +360,7 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
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SongOptions::AutosyncType as = (SongOptions::AutosyncType)(GAMESTATE->m_SongOptions.m_AutosyncType+1);
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SongOptions::AutosyncType as = (SongOptions::AutosyncType)(GAMESTATE->m_SongOptions.m_AutosyncType+1);
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wrap( (int&)as, SongOptions::NUM_AUTOSYNC_TYPES );
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wrap( (int&)as, SongOptions::NUM_AUTOSYNC_TYPES );
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GAMESTATE->m_SongOptions.m_AutosyncType = as;
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GAMESTATE->m_SongOptions.m_AutosyncType = as;
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MESSAGEMAN->Broadcast( MESSAGE_AUTOSYNC_CHANGED );
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MESSAGEMAN->Broadcast( Message_AutosyncChanged );
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case DebugLine_CoinMode:
|
case DebugLine_CoinMode:
|
||||||
|
|||||||
@@ -1739,7 +1739,7 @@ void ScreenGameplay::SendCrossedMessages()
|
|||||||
for( int r=iRowLastCrossed+1; r<=iRowNow; r++ )
|
for( int r=iRowLastCrossed+1; r<=iRowNow; r++ )
|
||||||
{
|
{
|
||||||
if( GetNoteType( r ) == NOTE_TYPE_4TH )
|
if( GetNoteType( r ) == NOTE_TYPE_4TH )
|
||||||
MESSAGEMAN->Broadcast( MESSAGE_BEAT_CROSSED );
|
MESSAGEMAN->Broadcast( Message_BeatCrossed );
|
||||||
}
|
}
|
||||||
|
|
||||||
iRowLastCrossed = iRowNow;
|
iRowLastCrossed = iRowNow;
|
||||||
@@ -1797,7 +1797,7 @@ void ScreenGameplay::SendCrossedMessages()
|
|||||||
}
|
}
|
||||||
|
|
||||||
if( iNumTracksWithTapOrHoldHead > 0 )
|
if( iNumTracksWithTapOrHoldHead > 0 )
|
||||||
MESSAGEMAN->Broadcast( (Message)(MESSAGE_NOTE_CROSSED + i) );
|
MESSAGEMAN->Broadcast( (Message)(Message_NoteCrossed + i) );
|
||||||
if( i == 0 && iNumTracksWithTapOrHoldHead >= 2 )
|
if( i == 0 && iNumTracksWithTapOrHoldHead >= 2 )
|
||||||
{
|
{
|
||||||
CString sMessageName = "NoteCrossedJump";
|
CString sMessageName = "NoteCrossedJump";
|
||||||
|
|||||||
@@ -397,7 +397,7 @@ void ScreenSelectMaster::MenuLeft( PlayerNumber pn, const InputEventType type )
|
|||||||
if( Move(pn, MENU_DIR_LEFT) )
|
if( Move(pn, MENU_DIR_LEFT) )
|
||||||
{
|
{
|
||||||
m_soundChange.Play();
|
m_soundChange.Play();
|
||||||
MESSAGEMAN->Broadcast( (Message)(MESSAGE_MENU_LEFT_P1+pn) );
|
MESSAGEMAN->Broadcast( (Message)(Message_MenuLeftP1+pn) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -412,7 +412,7 @@ void ScreenSelectMaster::MenuRight( PlayerNumber pn, const InputEventType type )
|
|||||||
if( Move(pn, MENU_DIR_RIGHT) )
|
if( Move(pn, MENU_DIR_RIGHT) )
|
||||||
{
|
{
|
||||||
m_soundChange.Play();
|
m_soundChange.Play();
|
||||||
MESSAGEMAN->Broadcast( (Message)(MESSAGE_MENU_RIGHT_P1+pn) );
|
MESSAGEMAN->Broadcast( (Message)(Message_MenuRightP1+pn) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -427,7 +427,7 @@ void ScreenSelectMaster::MenuUp( PlayerNumber pn, const InputEventType type )
|
|||||||
if( Move(pn, MENU_DIR_UP) )
|
if( Move(pn, MENU_DIR_UP) )
|
||||||
{
|
{
|
||||||
m_soundChange.Play();
|
m_soundChange.Play();
|
||||||
MESSAGEMAN->Broadcast( (Message)(MESSAGE_MENU_UP_P1+pn) );
|
MESSAGEMAN->Broadcast( (Message)(Message_MenuUpP1+pn) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -442,7 +442,7 @@ void ScreenSelectMaster::MenuDown( PlayerNumber pn, const InputEventType type )
|
|||||||
if( Move(pn, MENU_DIR_DOWN) )
|
if( Move(pn, MENU_DIR_DOWN) )
|
||||||
{
|
{
|
||||||
m_soundChange.Play();
|
m_soundChange.Play();
|
||||||
MESSAGEMAN->Broadcast( (Message)(MESSAGE_MENU_DOWN_P1+pn) );
|
MESSAGEMAN->Broadcast( (Message)(Message_MenuDownP1+pn) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -642,7 +642,7 @@ float ScreenSelectMaster::DoMenuStart( PlayerNumber pn )
|
|||||||
|
|
||||||
m_bChosen[pn] = true;
|
m_bChosen[pn] = true;
|
||||||
|
|
||||||
MESSAGEMAN->Broadcast( (Message)(MESSAGE_MADE_CHOICE_P1+pn) );
|
MESSAGEMAN->Broadcast( (Message)(Message_MadeChoiceP1+pn) );
|
||||||
|
|
||||||
bool bIsFirstToChoose = bAnyChosen;
|
bool bIsFirstToChoose = bAnyChosen;
|
||||||
|
|
||||||
|
|||||||
@@ -301,7 +301,7 @@ void ScreenWithMenuElements::StopTimer()
|
|||||||
|
|
||||||
void ScreenWithMenuElements::HandleMessage( const CString& sMessage )
|
void ScreenWithMenuElements::HandleMessage( const CString& sMessage )
|
||||||
{
|
{
|
||||||
if( sMessage == MessageToString(MESSAGE_CURRENT_SONG_CHANGED) )
|
if( sMessage == MessageToString(Message_CurrentSongChanged) )
|
||||||
UpdateStage();
|
UpdateStage();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1276,7 +1276,7 @@ void InsertCoin( int iNum, const RageTimer *pTime )
|
|||||||
BOOKKEEPER->CoinInserted();
|
BOOKKEEPER->CoinInserted();
|
||||||
SCREENMAN->RefreshCreditsMessages();
|
SCREENMAN->RefreshCreditsMessages();
|
||||||
SCREENMAN->PlayCoinSound();
|
SCREENMAN->PlayCoinSound();
|
||||||
MESSAGEMAN->Broadcast( MESSAGE_COIN_INSERTED );
|
MESSAGEMAN->Broadcast( Message_CoinInserted );
|
||||||
}
|
}
|
||||||
|
|
||||||
void InsertCredit()
|
void InsertCredit()
|
||||||
|
|||||||
Reference in New Issue
Block a user