clean up enum Message names so that they match the corresponding strings
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@@ -1739,7 +1739,7 @@ void ScreenGameplay::SendCrossedMessages()
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for( int r=iRowLastCrossed+1; r<=iRowNow; r++ )
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{
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if( GetNoteType( r ) == NOTE_TYPE_4TH )
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MESSAGEMAN->Broadcast( MESSAGE_BEAT_CROSSED );
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MESSAGEMAN->Broadcast( Message_BeatCrossed );
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}
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iRowLastCrossed = iRowNow;
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@@ -1797,7 +1797,7 @@ void ScreenGameplay::SendCrossedMessages()
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}
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if( iNumTracksWithTapOrHoldHead > 0 )
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MESSAGEMAN->Broadcast( (Message)(MESSAGE_NOTE_CROSSED + i) );
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MESSAGEMAN->Broadcast( (Message)(Message_NoteCrossed + i) );
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if( i == 0 && iNumTracksWithTapOrHoldHead >= 2 )
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{
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CString sMessageName = "NoteCrossedJump";
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