clean up enum Message names so that they match the corresponding strings

This commit is contained in:
Chris Danford
2005-08-14 07:29:48 +00:00
parent 09386e06e3
commit 7191258c0a
13 changed files with 92 additions and 92 deletions
+2 -2
View File
@@ -1739,7 +1739,7 @@ void ScreenGameplay::SendCrossedMessages()
for( int r=iRowLastCrossed+1; r<=iRowNow; r++ )
{
if( GetNoteType( r ) == NOTE_TYPE_4TH )
MESSAGEMAN->Broadcast( MESSAGE_BEAT_CROSSED );
MESSAGEMAN->Broadcast( Message_BeatCrossed );
}
iRowLastCrossed = iRowNow;
@@ -1797,7 +1797,7 @@ void ScreenGameplay::SendCrossedMessages()
}
if( iNumTracksWithTapOrHoldHead > 0 )
MESSAGEMAN->Broadcast( (Message)(MESSAGE_NOTE_CROSSED + i) );
MESSAGEMAN->Broadcast( (Message)(Message_NoteCrossed + i) );
if( i == 0 && iNumTracksWithTapOrHoldHead >= 2 )
{
CString sMessageName = "NoteCrossedJump";