clean up enum Message names so that they match the corresponding strings

This commit is contained in:
Chris Danford
2005-08-14 07:29:48 +00:00
parent 09386e06e3
commit 7191258c0a
13 changed files with 92 additions and 92 deletions
+2 -2
View File
@@ -350,7 +350,7 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
GAMESTATE->m_SongOptions.m_bAssistTick = !GAMESTATE->m_SongOptions.m_bAssistTick;
/* Store this change, so it sticks if we change songs: */
GAMESTATE->m_StoredSongOptions.m_bAssistTick = GAMESTATE->m_SongOptions.m_bAssistTick;
MESSAGEMAN->Broadcast( MESSAGE_ASSIST_TICK_CHANGED );
MESSAGEMAN->Broadcast( Message_AssistTickChanged );
}
break;
case DebugLine_Autosync:
@@ -360,7 +360,7 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
SongOptions::AutosyncType as = (SongOptions::AutosyncType)(GAMESTATE->m_SongOptions.m_AutosyncType+1);
wrap( (int&)as, SongOptions::NUM_AUTOSYNC_TYPES );
GAMESTATE->m_SongOptions.m_AutosyncType = as;
MESSAGEMAN->Broadcast( MESSAGE_AUTOSYNC_CHANGED );
MESSAGEMAN->Broadcast( Message_AutosyncChanged );
}
break;
case DebugLine_CoinMode: