clean up enum Message names so that they match the corresponding strings

This commit is contained in:
Chris Danford
2005-08-14 07:29:48 +00:00
parent 09386e06e3
commit 7191258c0a
13 changed files with 92 additions and 92 deletions
+5 -5
View File
@@ -913,8 +913,8 @@ public:
else if( sParam == "EditSourceStepsType" )
{
m_pstToFill = &GAMESTATE->m_stEditSource;
m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_CURRENT_STEPS_P1_CHANGED) );
m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_EDIT_STEPS_TYPE_CHANGED) );
m_vsReloadRowMessages.push_back( MessageToString(Message_CurrentStepsP1Changed) );
m_vsReloadRowMessages.push_back( MessageToString(Message_EditStepsTypeChanged) );
if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
defOut.m_vEnabledForPlayers.clear(); // hide row
}
@@ -1010,13 +1010,13 @@ public:
m_ppStepsToFill = &GAMESTATE->m_pCurSteps[0];
m_pDifficultyToFill = &GAMESTATE->m_PreferredDifficulty[0];
m_pst = &GAMESTATE->m_stEdit;
m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_EDIT_STEPS_TYPE_CHANGED) );
m_vsReloadRowMessages.push_back( MessageToString(Message_EditStepsTypeChanged) );
}
else if( sParam == "EditSourceSteps" )
{
m_ppStepsToFill = &GAMESTATE->m_pEditSourceSteps;
m_pst = &GAMESTATE->m_stEditSource;
m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED) );
m_vsReloadRowMessages.push_back( MessageToString(Message_EditSourceStepsTypeChanged) );
if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
defOut.m_vEnabledForPlayers.clear(); // hide row
}
@@ -1031,7 +1031,7 @@ public:
defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
defOut.m_bExportOnChange = true;
defOut.m_bAllowThemeItems = false; // we theme the text ourself
m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_CURRENT_SONG_CHANGED) );
m_vsReloadRowMessages.push_back( MessageToString(Message_CurrentSongChanged) );
if( GAMESTATE->m_pCurSong )
{