clean up enum Message names so that they match the corresponding strings

This commit is contained in:
Chris Danford
2005-08-14 07:29:48 +00:00
parent 09386e06e3
commit 7191258c0a
13 changed files with 92 additions and 92 deletions
+18 -18
View File
@@ -66,20 +66,20 @@ Song* GameState::GetDefaultSong() const
GameState::GameState() :
m_pCurStyle( MESSAGE_CURRENT_STYLE_CHANGED ),
m_PlayMode( MESSAGE_PLAY_MODE_CHANGED ),
m_sPreferredSongGroup( MESSAGE_PREFERRED_SONG_GROUP_CHANGED ),
m_sPreferredCourseGroup(MESSAGE_PREFERRED_COURSE_GROUP_CHANGED ),
m_PreferredCourseDifficulty( MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED ),
m_PreferredDifficulty( MESSAGE_EDIT_PREFERRED_DIFFICULTY_P1_CHANGED ),
m_pCurSong( MESSAGE_CURRENT_SONG_CHANGED ),
m_pCurSteps( MESSAGE_CURRENT_STEPS_P1_CHANGED ),
m_pCurCourse( MESSAGE_CURRENT_COURSE_CHANGED ),
m_pCurTrail( MESSAGE_CURRENT_TRAIL_P1_CHANGED ),
m_stEdit( MESSAGE_EDIT_STEPS_TYPE_CHANGED ),
m_pEditSourceSteps( MESSAGE_EDIT_SOURCE_STEPS_CHANGED ),
m_stEditSource( MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED ),
m_iEditCourseEntryIndex(MESSAGE_EDIT_COURSE_ENTRY_INDEX_CHANGED ),
m_pCurStyle( Message_CurrentStyleChanged ),
m_PlayMode( Message_PlayModeChanged ),
m_sPreferredSongGroup( Message_PreferredSongGroupChanged ),
m_sPreferredCourseGroup(Message_PreferredCourseGroupChanged ),
m_PreferredCourseDifficulty( Message_PreferredCourseDifficultyP1Changed ),
m_PreferredDifficulty( Message_PreferredDifficultyP1Changed ),
m_pCurSong( Message_CurrentSongChanged ),
m_pCurSteps( Message_CurrentStepsP1Changed ),
m_pCurCourse( Message_CurrentCourseChanged ),
m_pCurTrail( Message_CurrentTrailP1Changed ),
m_stEdit( Message_EditStepsTypeChanged ),
m_pEditSourceSteps( Message_EditSourceStepsChanged ),
m_stEditSource( Message_EditSourceStepsTypeChanged ),
m_iEditCourseEntryIndex(Message_EditCourseEntryIndexChanged ),
m_sEditLocalProfileID( Message_EditLocalProfileIDChanged )
{
m_pCurStyle.Set( NULL );
@@ -269,7 +269,7 @@ void GameState::Reset()
void GameState::JoinPlayer( PlayerNumber pn )
{
this->m_bSideIsJoined[pn] = true;
MESSAGEMAN->Broadcast( (Message)(MESSAGE_SIDE_JOINED_P1+pn) );
MESSAGEMAN->Broadcast( (Message)(Message_SideJoinedP1+pn) );
if( this->m_MasterPlayerNumber == PLAYER_INVALID )
this->m_MasterPlayerNumber = pn;
@@ -334,7 +334,7 @@ void GameState::PlayersFinalized()
if( MEMCARDMAN->GetCardsLocked() )
return;
MESSAGEMAN->Broadcast( MESSAGE_PLAYERS_FINALIZED );
MESSAGEMAN->Broadcast( Message_PlayersFinalized );
MEMCARDMAN->LockCards();
@@ -564,7 +564,7 @@ void GameState::Update( float fDelta )
if( !m_bGoalComplete[p] && IsGoalComplete(p) )
{
m_bGoalComplete[p] = true;
MESSAGEMAN->Broadcast( (Message)(MESSAGE_GOAL_COMPLETE_P1+p) );
MESSAGEMAN->Broadcast( (Message)(Message_GoalCompleteP1+p) );
}
}
}
@@ -1968,7 +1968,7 @@ public:
PlayerNumber pn = (PlayerNumber)IArg(1);
if( lua_isnil(L,2) ) { p->m_pCurSteps[pn].Set( NULL ); }
else { Steps *pS = Luna<Steps>::check(L,2); p->m_pCurSteps[pn].Set( pS ); }
MESSAGEMAN->Broadcast( (Message)(MESSAGE_CURRENT_STEPS_P1_CHANGED+pn) );
MESSAGEMAN->Broadcast( (Message)(Message_CurrentStepsP1Changed+pn) );
return 0;
}
static int GetCurrentCourse( T* p, lua_State *L ) { if(p->m_pCurCourse) p->m_pCurCourse->PushSelf(L); else lua_pushnil(L); return 1; }