style updates

license update
This commit is contained in:
Glenn Maynard
2004-05-22 00:12:57 +00:00
parent 64f0989677
commit 7185cf9e14
2 changed files with 56 additions and 53 deletions
+31 -39
View File
@@ -1,15 +1,4 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenEditMenu
Desc: The main title screen and menu.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenEditMenu.h"
#include "SongManager.h"
#include "ScreenManager.h"
@@ -25,13 +14,8 @@
#include "song.h"
//
// Defines specific to ScreenEditMenu
//
#define EXPLANATION_X THEME->GetMetricF("ScreenEditMenu","ExplanationX")
#define EXPLANATION_Y THEME->GetMetricF("ScreenEditMenu","ExplanationY")
#define EXPLANATION_TEXT THEME->GetMetric("ScreenEditMenu","ExplanationText")
#define HELP_TEXT THEME->GetMetric("ScreenEditMenu","HelpText")
#define EXPLANATION_TEXT THEME->GetMetric(m_sName,"ExplanationText")
#define HELP_TEXT THEME->GetMetric(m_sName,"HelpText")
const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
@@ -39,17 +23,19 @@ ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName
{
LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
// GAMESTATE->m_CurStyle = STYLE_INVALID;
/* Enable all players. */
FOREACH_PlayerNumber( pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
m_Selector.SetXY( 0, 0 );
// m_Selector.AllowNewNotes();
this->AddChild( &m_Selector );
m_textExplanation.SetName( "Explanation" );
m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
SET_XY_AND_ON_COMMAND( m_textExplanation );
m_textExplanation.SetText( EXPLANATION_TEXT );
m_textExplanation.SetZoom( 0.7f );
this->AddChild( &m_textExplanation );
this->SortByDrawOrder();
@@ -57,24 +43,6 @@ ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName
SOUND->PlayMusic( THEME->GetPathToS("ScreenEditMenu music") );
}
ScreenEditMenu::~ScreenEditMenu()
{
LOG->Trace( "ScreenEditMenu::~ScreenEditMenu()" );
}
void ScreenEditMenu::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenEditMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenEditMenu::Input()" );
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
@@ -228,3 +196,27 @@ void ScreenEditMenu::MenuBack( PlayerNumber pn )
SOUND->StopMusic();
}
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/