simplify OneGotGrade
add GetStagesPlayed
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@@ -467,6 +467,7 @@ static Grade GetWorstGrade()
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}
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#include "LuaFunctions.h"
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LuaFunction_NoArgs( GetStagesPlayed, (int) g_vPlayedStageStats.size() );
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LuaFunction_NoArgs( GetBestGrade, GetBestGrade() );
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LuaFunction_NoArgs( GetWorstGrade, GetWorstGrade() );
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LuaFunction_NoArgs( OnePassed, g_CurStageStats.OnePassed() );
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@@ -475,22 +476,31 @@ LuaFunction_PlayerNumber( MaxCombo, g_CurStageStats.GetMaxCombo(pn).cnt )
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LuaFunction_PlayerNumber( GetGrade, g_CurStageStats.GetGrade(pn) )
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LuaFunction_Str( Grade, StringToGrade(str) );
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/* PrevGrade(0) returns the last grade; PrevGrade(1) returns the one before that,
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* and so on. If you go back beyond the first song played, return GRADE_NO_DATA. */
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Grade GetPrevGrade( int n, PlayerNumber pn )
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const StageStats *GetStageStatsN( int n )
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{
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int stage = int(g_vPlayedStageStats.size()) - n - 1;
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if( stage < 0 || stage >= (int) g_vPlayedStageStats.size() )
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if( n == (int) g_vPlayedStageStats.size() )
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return &g_CurStageStats;
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if( n > (int) g_vPlayedStageStats.size() )
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return NULL;
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return &g_vPlayedStageStats[n];
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}
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/* GetGrade(0) returns the first grade; GetGrade(1) returns the second grade, and
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* and so on. GetGrade(GetStagesPlayed()) returns the current grade (from g_CurStageStats).
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* If beyond the current song played, return GRADE_NO_DATA. */
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Grade GetGrade( int n, PlayerNumber pn )
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{
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const StageStats *pStats = GetStageStatsN( n );
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if( pStats == NULL )
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return GRADE_NO_DATA;
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return g_vPlayedStageStats[stage].GetGrade( pn );
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return pStats->GetGrade( pn );
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}
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bool OneGotGrade( int n, Grade g )
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{
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for( unsigned pn=0; pn<NUM_PLAYERS; pn++ )
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if( GAMESTATE->IsHumanPlayer((PlayerNumber)pn) )
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if( GetPrevGrade( n, (PlayerNumber)pn ) == g )
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return true;
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FOREACH_HumanPlayer( pn )
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if( GetGrade( n, (PlayerNumber)pn ) == g )
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return true;
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return false;
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}
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