fix backing out of course mode trashes song sync data (from GameState::CancelStage)
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@@ -1878,6 +1878,8 @@ bool GameState::IsSyncDataChanged()
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void GameState::SaveSyncChanges()
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void GameState::SaveSyncChanges()
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{
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{
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if( IsCourseMode() )
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return;
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GAMESTATE->m_pCurSong->Save();
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GAMESTATE->m_pCurSong->Save();
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PREFSMAN->SavePrefsToDisk();
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PREFSMAN->SavePrefsToDisk();
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ResetOriginalSyncData();
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ResetOriginalSyncData();
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@@ -1885,6 +1887,8 @@ void GameState::SaveSyncChanges()
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void GameState::RevertSyncChanges()
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void GameState::RevertSyncChanges()
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{
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{
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if( IsCourseMode() )
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return;
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PREFSMAN->m_fGlobalOffsetSeconds.Set( GAMESTATE->m_fGlobalOffsetSecondsOriginal );
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PREFSMAN->m_fGlobalOffsetSeconds.Set( GAMESTATE->m_fGlobalOffsetSecondsOriginal );
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GAMESTATE->m_pCurSong->m_Timing = *GAMESTATE->m_pTimingDataOriginal;
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GAMESTATE->m_pCurSong->m_Timing = *GAMESTATE->m_pTimingDataOriginal;
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}
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}
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