fix backing out of course mode trashes song sync data (from GameState::CancelStage)
This commit is contained in:
@@ -1878,6 +1878,8 @@ bool GameState::IsSyncDataChanged()
|
||||
|
||||
void GameState::SaveSyncChanges()
|
||||
{
|
||||
if( IsCourseMode() )
|
||||
return;
|
||||
GAMESTATE->m_pCurSong->Save();
|
||||
PREFSMAN->SavePrefsToDisk();
|
||||
ResetOriginalSyncData();
|
||||
@@ -1885,6 +1887,8 @@ void GameState::SaveSyncChanges()
|
||||
|
||||
void GameState::RevertSyncChanges()
|
||||
{
|
||||
if( IsCourseMode() )
|
||||
return;
|
||||
PREFSMAN->m_fGlobalOffsetSeconds.Set( GAMESTATE->m_fGlobalOffsetSecondsOriginal );
|
||||
GAMESTATE->m_pCurSong->m_Timing = *GAMESTATE->m_pTimingDataOriginal;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user