ComboSegments brought in.
Five to go I believe.
This commit is contained in:
+3
-3
@@ -960,11 +960,11 @@ void NoteField::DrawPrimitives()
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// Combo text
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FOREACH_CONST( ComboSegment, timing.m_ComboSegments, seg )
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
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{
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float fBeat = NoteRowToBeat(seg->m_iStartRow);
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float fBeat = seg->GetBeat();
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if( IS_ON_SCREEN(fBeat) )
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DrawComboText( fBeat, seg->m_iCombo );
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DrawComboText( fBeat, seg->GetCombo() );
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}
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}
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}
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@@ -128,7 +128,7 @@ static void GetTimingTags( vector<RString> &lines, TimingData timing, bool bIsSo
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ASSERT( !timing.m_ComboSegments.empty() );
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w.Init( "COMBOS" );
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FOREACH_CONST( ComboSegment, timing.m_ComboSegments, cs )
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w.Write( cs->m_iStartRow, cs->m_iCombo );
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w.Write( cs->GetRow(), cs->GetCombo() );
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w.Finish();
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// Song Timing should only have the initial value.
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@@ -445,7 +445,7 @@ void ScoreKeeperNormal::HandleComboInternal( int iNumHitContinueCombo, int iNumH
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if( iNumBreakCombo == 0 )
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{
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TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
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int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).m_iCombo );
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int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).GetCombo() );
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m_pPlayerStageStats->m_iCurCombo += iNumHitContinueCombo * multiplier;
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}
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else
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@@ -465,7 +465,7 @@ void ScoreKeeperNormal::HandleRowComboInternal( TapNoteScore tns, int iNumTapsIn
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{
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m_pPlayerStageStats->m_iCurMissCombo = 0;
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TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
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int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).m_iCombo );
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int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).GetCombo() );
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m_pPlayerStageStats->m_iCurCombo += iNumTapsInRow * multiplier;
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}
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else if ( tns < m_MinScoreToMaintainCombo )
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+18
-17
@@ -227,20 +227,20 @@ void TimingData::SetComboAtRow( int iRow, int iCombo )
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{
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unsigned i;
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for( i=0; i<m_ComboSegments.size(); i++ )
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if( m_ComboSegments[i].m_iStartRow >= iRow )
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if( m_ComboSegments[i].GetRow() >= iRow )
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break;
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if( i == m_ComboSegments.size() || m_ComboSegments[i].m_iStartRow != iRow )
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if( i == m_ComboSegments.size() || m_ComboSegments[i].GetRow() != iRow )
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{
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if( i == 0 || m_ComboSegments[i-1].m_iCombo != iCombo )
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if( i == 0 || m_ComboSegments[i-1].GetCombo() != iCombo )
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AddComboSegment( ComboSegment(iRow, iCombo ) );
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}
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else
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{
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if( i > 0 && m_ComboSegments[i-1].m_iCombo == iCombo )
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if( i > 0 && m_ComboSegments[i-1].GetCombo() == iCombo )
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m_ComboSegments.erase( m_ComboSegments.begin()+i, m_ComboSegments.begin()+i+1 );
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else
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m_ComboSegments[i].m_iCombo = iCombo;
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m_ComboSegments[i].SetCombo(iCombo);
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}
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}
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@@ -398,7 +398,7 @@ float TimingData::GetDelayAtRow( int iRow ) const
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int TimingData::GetComboAtRow( int iNoteRow ) const
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{
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return m_ComboSegments[GetComboSegmentIndexAtRow( iNoteRow )].m_iCombo;
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return m_ComboSegments[GetComboSegmentIndexAtRow( iNoteRow )].GetCombo();
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}
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RString TimingData::GetLabelAtRow( int iRow ) const
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@@ -598,7 +598,7 @@ int TimingData::GetComboSegmentIndexAtRow( int iRow ) const
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for( i=0; i<m_ComboSegments.size()-1; i++ )
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{
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const ComboSegment& s = m_ComboSegments[i+1];
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if( s.m_iStartRow > iRow )
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if( s.GetRow() > iRow )
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break;
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}
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return static_cast<int>(i);
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@@ -685,7 +685,7 @@ ComboSegment& TimingData::GetComboSegmentAtRow( int iRow )
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{
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unsigned i;
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for( i=0; i<m_ComboSegments.size()-1; i++ )
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if( m_ComboSegments[i+1].m_iStartRow > iRow )
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if( m_ComboSegments[i+1].GetRow() > iRow )
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break;
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return m_ComboSegments[i];
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}
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@@ -1086,13 +1086,14 @@ void TimingData::ScaleRegion( float fScale, int iStartIndex, int iEndIndex, bool
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for ( unsigned i = 0; i < m_ComboSegments.size(); i++ )
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{
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const int iSegStart = m_ComboSegments[i].m_iStartRow;
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ComboSegment &c = m_ComboSegments[i];
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const int iSegStart = c.GetRow();
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if( iSegStart < iStartIndex )
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continue;
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else if( iSegStart > iEndIndex )
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m_ComboSegments[i].m_iStartRow += lrintf( (iEndIndex - iStartIndex) * (fScale - 1) );
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c.SetRow(c.GetRow() + lrintf( (iEndIndex - iStartIndex) * (fScale - 1) ));
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else
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m_ComboSegments[i].m_iStartRow = lrintf( (iSegStart - iStartIndex) * fScale ) + iStartIndex;
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c.SetRow(lrintf( (iSegStart - iStartIndex) * fScale ) + iStartIndex);
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}
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for ( unsigned i = 0; i < m_LabelSegments.size(); i++ )
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@@ -1222,9 +1223,9 @@ void TimingData::InsertRows( int iStartRow, int iRowsToAdd )
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for( unsigned i = 0; i < m_ComboSegments.size(); i++ )
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{
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ComboSegment &comb = m_ComboSegments[i];
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if( comb.m_iStartRow < iStartRow )
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if( comb.GetRow() < iStartRow )
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continue;
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comb.m_iStartRow += iRowsToAdd;
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comb.SetRow(comb.GetRow() + iRowsToAdd);
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}
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for( unsigned i = 0; i < m_LabelSegments.size(); i++ )
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{
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@@ -1379,13 +1380,13 @@ void TimingData::DeleteRows( int iStartRow, int iRowsToDelete )
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for( unsigned i = 0; i < m_ComboSegments.size(); i++ )
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{
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ComboSegment &comb = m_ComboSegments[i];
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int keyRow = comb.GetRow();
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// Before deleted region:
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if( comb.m_iStartRow < iStartRow )
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if( keyRow < iStartRow )
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continue;
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// Inside deleted region:
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if( comb.m_iStartRow < iStartRow+iRowsToDelete )
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if( keyRow < iStartRow+iRowsToDelete )
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{
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m_ComboSegments.erase( m_ComboSegments.begin()+i, m_ComboSegments.begin()+i+1 );
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--i;
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@@ -1393,7 +1394,7 @@ void TimingData::DeleteRows( int iStartRow, int iRowsToDelete )
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}
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// After deleted region:
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comb.m_iStartRow -= iRowsToDelete;
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comb.SetRow(keyRow - iRowsToDelete);
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}
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for( unsigned i = 0; i < m_LabelSegments.size(); i++ )
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@@ -309,82 +309,6 @@ struct TimeSignatureSegment
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bool operator>= (const TimeSignatureSegment &other ) const { return !operator<(other); }
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};
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/**
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* @brief Identifies when a chart is to have a different combo multiplier value.
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*
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* Admitedly, this would primarily be used for mission mode style charts. However,
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* it can have its place during normal gameplay.
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*/
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struct ComboSegment
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{
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/**
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* @brief Creates a simple Combo Segment with default values.
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*
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* It is best to override the values as soon as possible.
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*/
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ComboSegment() : m_iStartRow(-1), m_iCombo(1) { }
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/**
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* @brief Creates a Combo Segment with the specified starting row and combo factor.
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* @param s the starting row of this segment.
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* @param t the amount the combo increases on a succesful hit.
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*/
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ComboSegment( int s, int t ): m_iStartRow(max(0, s)),
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m_iCombo(max(0,t)) {}
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/**
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* @brief The row in which the ComboSegment activates.
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*/
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int m_iStartRow;
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/**
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* @brief The amount the combo increases at this point.
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*/
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int m_iCombo;
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/**
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* @brief Compares two ComboSegments to see if they are equal to each other.
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* @param other the other ComboSegment to compare to.
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* @return the equality of the two segments.
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*/
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bool operator==( const ComboSegment &other ) const
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{
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COMPARE( m_iStartRow );
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COMPARE( m_iCombo );
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return true;
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}
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/**
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* @brief Compares two ComboSegments to see if they are not equal to each other.
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* @param other the other ComboSegment to compare to.
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* @return the inequality of the two segments.
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*/
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bool operator!=( const ComboSegment &other ) const { return !operator==(other); }
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/**
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* @brief Compares two ComboSegments to see if one is less than the other.
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* @param other the other ComboSegment to compare to.
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* @return the truth/falsehood of if the first is less than the second.
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*/
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bool operator<( const ComboSegment &other ) const { return m_iStartRow < other.m_iStartRow; }
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/**
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* @brief Compares two ComboSegments to see if one is less than or equal to the other.
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* @param other the other ComboSegment to compare to.
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* @return the truth/falsehood of if the first is less or equal to than the second.
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*/
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bool operator<=( const ComboSegment &other ) const
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{
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return ( operator<(other) || operator==(other) );
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}
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/**
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* @brief Compares two ComboSegments to see if one is greater than the other.
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* @param other the other ComboSegment to compare to.
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* @return the truth/falsehood of if the first is greater than the second.
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*/
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bool operator>( const ComboSegment &other ) const { return !operator<=(other); }
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/**
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* @brief Compares two ComboSegments to see if one is greater than or equal to the other.
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* @param other the other ComboSegment to compare to.
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* @return the truth/falsehood of if the first is greater than or equal to the second.
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*/
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bool operator>=( const ComboSegment &other ) const { return !operator<(other); }
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};
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/**
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* @brief Identifies when the arrow scroll changes.
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*
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@@ -89,6 +89,23 @@ bool TickcountSegment::operator<( const TickcountSegment &other ) const
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return false;
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}
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int ComboSegment::GetCombo() const
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{
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return this->combo;
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}
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void ComboSegment::SetCombo(const int i)
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{
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this->combo = i;
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}
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bool ComboSegment::operator<( const ComboSegment &other ) const
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{
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LTCOMPARE(GetRow());
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LTCOMPARE(GetCombo());
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return false;
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}
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RString LabelSegment::GetLabel() const
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{
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return this->label;
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@@ -283,6 +283,55 @@ private:
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int ticks;
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};
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/**
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* @brief Identifies when a chart is to have a different combo multiplier value.
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*
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* Admitedly, this would primarily be used for mission mode style charts. However,
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* it can have its place during normal gameplay.
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*/
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struct ComboSegment : public TimingSegment<ComboSegment>
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{
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/**
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* @brief Creates a simple Combo Segment with default values.
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*
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* It is best to override the values as soon as possible.
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*/
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ComboSegment() :
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TimingSegment<ComboSegment>(), combo(1) { }
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/**
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* @brief Creates a Combo Segment with the specified values.
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* @param s the starting row / beat of this segment.
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* @param t the amount the combo increases on a succesful hit.
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*/
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template <typename StartType>
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ComboSegment( StartType s, int t ):
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TimingSegment<ComboSegment>(max((StartType)0, s)),
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combo(max(0,t)) {}
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/**
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* @brief Get the combo in this ComboSegment.
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* @return the combo. */
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int GetCombo() const;
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/**
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* @brief Set the combo in this ComboSegment.
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* @param i the combo. */
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void SetCombo(const int i);
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/**
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* @brief Compares two ComboSegments to see if one is less than the other.
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* @param other the other ComboSegment to compare to.
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* @return the truth/falsehood of if the first is less than the second.
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*/
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bool operator<( const ComboSegment &other ) const;
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private:
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/**
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* @brief The amount the combo increases at this point.
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*/
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int combo;
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};
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/**
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* @brief Identifies when a chart is entering a different section.
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*
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