ComboSegments brought in.

Five to go I believe.
This commit is contained in:
Jason Felds
2011-05-31 11:45:25 -04:00
parent da73396895
commit 714427f154
7 changed files with 90 additions and 99 deletions
+3 -3
View File
@@ -960,11 +960,11 @@ void NoteField::DrawPrimitives()
// Combo text // Combo text
FOREACH_CONST( ComboSegment, timing.m_ComboSegments, seg ) FOREACH_CONST( ComboSegment, timing.m_ComboSegments, seg )
{ {
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw ) if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
{ {
float fBeat = NoteRowToBeat(seg->m_iStartRow); float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) ) if( IS_ON_SCREEN(fBeat) )
DrawComboText( fBeat, seg->m_iCombo ); DrawComboText( fBeat, seg->GetCombo() );
} }
} }
} }
+1 -1
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@@ -128,7 +128,7 @@ static void GetTimingTags( vector<RString> &lines, TimingData timing, bool bIsSo
ASSERT( !timing.m_ComboSegments.empty() ); ASSERT( !timing.m_ComboSegments.empty() );
w.Init( "COMBOS" ); w.Init( "COMBOS" );
FOREACH_CONST( ComboSegment, timing.m_ComboSegments, cs ) FOREACH_CONST( ComboSegment, timing.m_ComboSegments, cs )
w.Write( cs->m_iStartRow, cs->m_iCombo ); w.Write( cs->GetRow(), cs->GetCombo() );
w.Finish(); w.Finish();
// Song Timing should only have the initial value. // Song Timing should only have the initial value.
+2 -2
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@@ -445,7 +445,7 @@ void ScoreKeeperNormal::HandleComboInternal( int iNumHitContinueCombo, int iNumH
if( iNumBreakCombo == 0 ) if( iNumBreakCombo == 0 )
{ {
TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing; TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).m_iCombo ); int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).GetCombo() );
m_pPlayerStageStats->m_iCurCombo += iNumHitContinueCombo * multiplier; m_pPlayerStageStats->m_iCurCombo += iNumHitContinueCombo * multiplier;
} }
else else
@@ -465,7 +465,7 @@ void ScoreKeeperNormal::HandleRowComboInternal( TapNoteScore tns, int iNumTapsIn
{ {
m_pPlayerStageStats->m_iCurMissCombo = 0; m_pPlayerStageStats->m_iCurMissCombo = 0;
TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing; TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).m_iCombo ); int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).GetCombo() );
m_pPlayerStageStats->m_iCurCombo += iNumTapsInRow * multiplier; m_pPlayerStageStats->m_iCurCombo += iNumTapsInRow * multiplier;
} }
else if ( tns < m_MinScoreToMaintainCombo ) else if ( tns < m_MinScoreToMaintainCombo )
+18 -17
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@@ -227,20 +227,20 @@ void TimingData::SetComboAtRow( int iRow, int iCombo )
{ {
unsigned i; unsigned i;
for( i=0; i<m_ComboSegments.size(); i++ ) for( i=0; i<m_ComboSegments.size(); i++ )
if( m_ComboSegments[i].m_iStartRow >= iRow ) if( m_ComboSegments[i].GetRow() >= iRow )
break; break;
if( i == m_ComboSegments.size() || m_ComboSegments[i].m_iStartRow != iRow ) if( i == m_ComboSegments.size() || m_ComboSegments[i].GetRow() != iRow )
{ {
if( i == 0 || m_ComboSegments[i-1].m_iCombo != iCombo ) if( i == 0 || m_ComboSegments[i-1].GetCombo() != iCombo )
AddComboSegment( ComboSegment(iRow, iCombo ) ); AddComboSegment( ComboSegment(iRow, iCombo ) );
} }
else else
{ {
if( i > 0 && m_ComboSegments[i-1].m_iCombo == iCombo ) if( i > 0 && m_ComboSegments[i-1].GetCombo() == iCombo )
m_ComboSegments.erase( m_ComboSegments.begin()+i, m_ComboSegments.begin()+i+1 ); m_ComboSegments.erase( m_ComboSegments.begin()+i, m_ComboSegments.begin()+i+1 );
else else
m_ComboSegments[i].m_iCombo = iCombo; m_ComboSegments[i].SetCombo(iCombo);
} }
} }
@@ -398,7 +398,7 @@ float TimingData::GetDelayAtRow( int iRow ) const
int TimingData::GetComboAtRow( int iNoteRow ) const int TimingData::GetComboAtRow( int iNoteRow ) const
{ {
return m_ComboSegments[GetComboSegmentIndexAtRow( iNoteRow )].m_iCombo; return m_ComboSegments[GetComboSegmentIndexAtRow( iNoteRow )].GetCombo();
} }
RString TimingData::GetLabelAtRow( int iRow ) const RString TimingData::GetLabelAtRow( int iRow ) const
@@ -598,7 +598,7 @@ int TimingData::GetComboSegmentIndexAtRow( int iRow ) const
for( i=0; i<m_ComboSegments.size()-1; i++ ) for( i=0; i<m_ComboSegments.size()-1; i++ )
{ {
const ComboSegment& s = m_ComboSegments[i+1]; const ComboSegment& s = m_ComboSegments[i+1];
if( s.m_iStartRow > iRow ) if( s.GetRow() > iRow )
break; break;
} }
return static_cast<int>(i); return static_cast<int>(i);
@@ -685,7 +685,7 @@ ComboSegment& TimingData::GetComboSegmentAtRow( int iRow )
{ {
unsigned i; unsigned i;
for( i=0; i<m_ComboSegments.size()-1; i++ ) for( i=0; i<m_ComboSegments.size()-1; i++ )
if( m_ComboSegments[i+1].m_iStartRow > iRow ) if( m_ComboSegments[i+1].GetRow() > iRow )
break; break;
return m_ComboSegments[i]; return m_ComboSegments[i];
} }
@@ -1086,13 +1086,14 @@ void TimingData::ScaleRegion( float fScale, int iStartIndex, int iEndIndex, bool
for ( unsigned i = 0; i < m_ComboSegments.size(); i++ ) for ( unsigned i = 0; i < m_ComboSegments.size(); i++ )
{ {
const int iSegStart = m_ComboSegments[i].m_iStartRow; ComboSegment &c = m_ComboSegments[i];
const int iSegStart = c.GetRow();
if( iSegStart < iStartIndex ) if( iSegStart < iStartIndex )
continue; continue;
else if( iSegStart > iEndIndex ) else if( iSegStart > iEndIndex )
m_ComboSegments[i].m_iStartRow += lrintf( (iEndIndex - iStartIndex) * (fScale - 1) ); c.SetRow(c.GetRow() + lrintf( (iEndIndex - iStartIndex) * (fScale - 1) ));
else else
m_ComboSegments[i].m_iStartRow = lrintf( (iSegStart - iStartIndex) * fScale ) + iStartIndex; c.SetRow(lrintf( (iSegStart - iStartIndex) * fScale ) + iStartIndex);
} }
for ( unsigned i = 0; i < m_LabelSegments.size(); i++ ) for ( unsigned i = 0; i < m_LabelSegments.size(); i++ )
@@ -1222,9 +1223,9 @@ void TimingData::InsertRows( int iStartRow, int iRowsToAdd )
for( unsigned i = 0; i < m_ComboSegments.size(); i++ ) for( unsigned i = 0; i < m_ComboSegments.size(); i++ )
{ {
ComboSegment &comb = m_ComboSegments[i]; ComboSegment &comb = m_ComboSegments[i];
if( comb.m_iStartRow < iStartRow ) if( comb.GetRow() < iStartRow )
continue; continue;
comb.m_iStartRow += iRowsToAdd; comb.SetRow(comb.GetRow() + iRowsToAdd);
} }
for( unsigned i = 0; i < m_LabelSegments.size(); i++ ) for( unsigned i = 0; i < m_LabelSegments.size(); i++ )
{ {
@@ -1379,13 +1380,13 @@ void TimingData::DeleteRows( int iStartRow, int iRowsToDelete )
for( unsigned i = 0; i < m_ComboSegments.size(); i++ ) for( unsigned i = 0; i < m_ComboSegments.size(); i++ )
{ {
ComboSegment &comb = m_ComboSegments[i]; ComboSegment &comb = m_ComboSegments[i];
int keyRow = comb.GetRow();
// Before deleted region: // Before deleted region:
if( comb.m_iStartRow < iStartRow ) if( keyRow < iStartRow )
continue; continue;
// Inside deleted region: // Inside deleted region:
if( comb.m_iStartRow < iStartRow+iRowsToDelete ) if( keyRow < iStartRow+iRowsToDelete )
{ {
m_ComboSegments.erase( m_ComboSegments.begin()+i, m_ComboSegments.begin()+i+1 ); m_ComboSegments.erase( m_ComboSegments.begin()+i, m_ComboSegments.begin()+i+1 );
--i; --i;
@@ -1393,7 +1394,7 @@ void TimingData::DeleteRows( int iStartRow, int iRowsToDelete )
} }
// After deleted region: // After deleted region:
comb.m_iStartRow -= iRowsToDelete; comb.SetRow(keyRow - iRowsToDelete);
} }
for( unsigned i = 0; i < m_LabelSegments.size(); i++ ) for( unsigned i = 0; i < m_LabelSegments.size(); i++ )
-76
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@@ -309,82 +309,6 @@ struct TimeSignatureSegment
bool operator>= (const TimeSignatureSegment &other ) const { return !operator<(other); } bool operator>= (const TimeSignatureSegment &other ) const { return !operator<(other); }
}; };
/**
* @brief Identifies when a chart is to have a different combo multiplier value.
*
* Admitedly, this would primarily be used for mission mode style charts. However,
* it can have its place during normal gameplay.
*/
struct ComboSegment
{
/**
* @brief Creates a simple Combo Segment with default values.
*
* It is best to override the values as soon as possible.
*/
ComboSegment() : m_iStartRow(-1), m_iCombo(1) { }
/**
* @brief Creates a Combo Segment with the specified starting row and combo factor.
* @param s the starting row of this segment.
* @param t the amount the combo increases on a succesful hit.
*/
ComboSegment( int s, int t ): m_iStartRow(max(0, s)),
m_iCombo(max(0,t)) {}
/**
* @brief The row in which the ComboSegment activates.
*/
int m_iStartRow;
/**
* @brief The amount the combo increases at this point.
*/
int m_iCombo;
/**
* @brief Compares two ComboSegments to see if they are equal to each other.
* @param other the other ComboSegment to compare to.
* @return the equality of the two segments.
*/
bool operator==( const ComboSegment &other ) const
{
COMPARE( m_iStartRow );
COMPARE( m_iCombo );
return true;
}
/**
* @brief Compares two ComboSegments to see if they are not equal to each other.
* @param other the other ComboSegment to compare to.
* @return the inequality of the two segments.
*/
bool operator!=( const ComboSegment &other ) const { return !operator==(other); }
/**
* @brief Compares two ComboSegments to see if one is less than the other.
* @param other the other ComboSegment to compare to.
* @return the truth/falsehood of if the first is less than the second.
*/
bool operator<( const ComboSegment &other ) const { return m_iStartRow < other.m_iStartRow; }
/**
* @brief Compares two ComboSegments to see if one is less than or equal to the other.
* @param other the other ComboSegment to compare to.
* @return the truth/falsehood of if the first is less or equal to than the second.
*/
bool operator<=( const ComboSegment &other ) const
{
return ( operator<(other) || operator==(other) );
}
/**
* @brief Compares two ComboSegments to see if one is greater than the other.
* @param other the other ComboSegment to compare to.
* @return the truth/falsehood of if the first is greater than the second.
*/
bool operator>( const ComboSegment &other ) const { return !operator<=(other); }
/**
* @brief Compares two ComboSegments to see if one is greater than or equal to the other.
* @param other the other ComboSegment to compare to.
* @return the truth/falsehood of if the first is greater than or equal to the second.
*/
bool operator>=( const ComboSegment &other ) const { return !operator<(other); }
};
/** /**
* @brief Identifies when the arrow scroll changes. * @brief Identifies when the arrow scroll changes.
* *
+17
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@@ -89,6 +89,23 @@ bool TickcountSegment::operator<( const TickcountSegment &other ) const
return false; return false;
} }
int ComboSegment::GetCombo() const
{
return this->combo;
}
void ComboSegment::SetCombo(const int i)
{
this->combo = i;
}
bool ComboSegment::operator<( const ComboSegment &other ) const
{
LTCOMPARE(GetRow());
LTCOMPARE(GetCombo());
return false;
}
RString LabelSegment::GetLabel() const RString LabelSegment::GetLabel() const
{ {
return this->label; return this->label;
+49
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@@ -283,6 +283,55 @@ private:
int ticks; int ticks;
}; };
/**
* @brief Identifies when a chart is to have a different combo multiplier value.
*
* Admitedly, this would primarily be used for mission mode style charts. However,
* it can have its place during normal gameplay.
*/
struct ComboSegment : public TimingSegment<ComboSegment>
{
/**
* @brief Creates a simple Combo Segment with default values.
*
* It is best to override the values as soon as possible.
*/
ComboSegment() :
TimingSegment<ComboSegment>(), combo(1) { }
/**
* @brief Creates a Combo Segment with the specified values.
* @param s the starting row / beat of this segment.
* @param t the amount the combo increases on a succesful hit.
*/
template <typename StartType>
ComboSegment( StartType s, int t ):
TimingSegment<ComboSegment>(max((StartType)0, s)),
combo(max(0,t)) {}
/**
* @brief Get the combo in this ComboSegment.
* @return the combo. */
int GetCombo() const;
/**
* @brief Set the combo in this ComboSegment.
* @param i the combo. */
void SetCombo(const int i);
/**
* @brief Compares two ComboSegments to see if one is less than the other.
* @param other the other ComboSegment to compare to.
* @return the truth/falsehood of if the first is less than the second.
*/
bool operator<( const ComboSegment &other ) const;
private:
/**
* @brief The amount the combo increases at this point.
*/
int combo;
};
/** /**
* @brief Identifies when a chart is entering a different section. * @brief Identifies when a chart is entering a different section.
* *