ComboSegments brought in.

Five to go I believe.
This commit is contained in:
Jason Felds
2011-05-31 11:45:25 -04:00
parent da73396895
commit 714427f154
7 changed files with 90 additions and 99 deletions
+2 -2
View File
@@ -445,7 +445,7 @@ void ScoreKeeperNormal::HandleComboInternal( int iNumHitContinueCombo, int iNumH
if( iNumBreakCombo == 0 )
{
TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).m_iCombo );
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).GetCombo() );
m_pPlayerStageStats->m_iCurCombo += iNumHitContinueCombo * multiplier;
}
else
@@ -465,7 +465,7 @@ void ScoreKeeperNormal::HandleRowComboInternal( TapNoteScore tns, int iNumTapsIn
{
m_pPlayerStageStats->m_iCurMissCombo = 0;
TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).m_iCombo );
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).GetCombo() );
m_pPlayerStageStats->m_iCurCombo += iNumTapsInRow * multiplier;
}
else if ( tns < m_MinScoreToMaintainCombo )