ComboSegments brought in.
Five to go I believe.
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@@ -445,7 +445,7 @@ void ScoreKeeperNormal::HandleComboInternal( int iNumHitContinueCombo, int iNumH
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if( iNumBreakCombo == 0 )
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{
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TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
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int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).m_iCombo );
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int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).GetCombo() );
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m_pPlayerStageStats->m_iCurCombo += iNumHitContinueCombo * multiplier;
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}
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else
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@@ -465,7 +465,7 @@ void ScoreKeeperNormal::HandleRowComboInternal( TapNoteScore tns, int iNumTapsIn
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{
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m_pPlayerStageStats->m_iCurMissCombo = 0;
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TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
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int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).m_iCombo );
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int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).GetCombo() );
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m_pPlayerStageStats->m_iCurCombo += iNumTapsInRow * multiplier;
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}
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else if ( tns < m_MinScoreToMaintainCombo )
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