cleanup
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@@ -14,6 +14,16 @@ const int NUM_SKIPS_TO_SHOW = 5;
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class ScreenSystemLayer : public Screen
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class ScreenSystemLayer : public Screen
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{
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{
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public:
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ScreenSystemLayer();
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virtual void Init();
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void SystemMessage( const CString &sMessage );
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void SystemMessageNoAnimate( const CString &sMessage );
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void ReloadCreditsText();
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void RefreshCreditsMessages();
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void Update( float fDeltaTime );
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private:
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BitmapText m_textStats;
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BitmapText m_textStats;
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BitmapText m_textMessage;
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BitmapText m_textMessage;
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BitmapText m_textCredits[NUM_PLAYERS];
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BitmapText m_textCredits[NUM_PLAYERS];
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@@ -25,15 +35,6 @@ class ScreenSystemLayer : public Screen
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RageTimer SkipTimer;
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RageTimer SkipTimer;
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void AddTimestampLine( const CString &txt, const RageColor &color );
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void AddTimestampLine( const CString &txt, const RageColor &color );
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void UpdateTimestampAndSkips();
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void UpdateTimestampAndSkips();
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public:
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ScreenSystemLayer();
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virtual void Init();
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void SystemMessage( const CString &sMessage );
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void SystemMessageNoAnimate( const CString &sMessage );
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void ReloadCreditsText();
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void RefreshCreditsMessages();
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void Update( float fDeltaTime );
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};
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};
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