Add player based visual delay to PlayerOptions
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@@ -87,6 +87,7 @@ public:
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m_MinTNSToHideNotes(PREFSMAN->m_MinTNSToHideNotes)
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{
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m_sNoteSkin = "";
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m_fVisualDelay = 0.0f;
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ZERO( m_fAccels ); ONE( m_SpeedfAccels );
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ZERO( m_fEffects ); ONE( m_SpeedfEffects );
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ZERO( m_fAppearances ); ONE( m_SpeedfAppearances );
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@@ -394,6 +395,9 @@ public:
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* If an empty string, it means to not change from the default. */
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RString m_sNoteSkin;
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/** @brief The Visual Delay additionally applied on a per-player basis in ms. */
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int m_fVisualDelay;
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void NextAccel();
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void NextEffect();
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void NextAppearance();
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