Add player based visual delay to PlayerOptions
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@@ -95,6 +95,7 @@ void PlayerOptions::Init()
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m_bZBuffer = false;
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m_bCosecant = false;
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m_sNoteSkin = "";
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m_fVisualDelay = 0.0f;
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ZERO( m_fMovesX ); ONE( m_SpeedfMovesX );
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ZERO( m_fMovesY ); ONE( m_SpeedfMovesY );
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ZERO( m_fMovesZ ); ONE( m_SpeedfMovesZ );
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@@ -185,6 +186,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
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DO_COPY( m_FailType );
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DO_COPY( m_MinTNSToHideNotes );
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DO_COPY( m_sNoteSkin );
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DO_COPY( m_fVisualDelay );
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#undef APPROACH
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#undef DO_COPY
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}
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@@ -555,6 +557,12 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
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Capitalize( s );
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AddTo.push_back( s );
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}
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if ( fabsf(m_fVisualDelay) > 0.0001f ) {
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// Format the string to be something like "10ms VisualDelay".
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// Note that we don't process sub-millisecond visual delay.
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AddTo.push_back( ssprintf("%ldms VisualDelay")) );
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}
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}
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/* Options are added to the current settings; call Init() beforehand if
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@@ -599,6 +607,12 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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{
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level = 0;
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}
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else if ( EndsWith(s, "ms") )
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{
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// Strip off the "ms" before parsing.
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RString ms_value = s.substr( s.size()-2 );
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level = StringToFlot( ms_value );
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}
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else if( isdigit(s[0]) || s[0] == '-' )
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{
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/* If the last character is a *, they probably said "123*" when
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@@ -1126,6 +1140,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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}
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else if( sBit == "zbuffer" ) m_bZBuffer = on;
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else if( sBit == "cosecant" ) m_bCosecant = on;
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else if( sBit == "visualdelay" ) m_fVisualDelay = level * 1.0f;
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// deprecated mods/left in for compatibility
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else if( sBit == "converge" ) SET_FLOAT( fScrolls[SCROLL_CENTERED] )
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// end of the list
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@@ -1378,6 +1393,7 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
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{
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return false;
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}
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COMPARE(m_fVisualDelay);
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for( int i = 0; i < PlayerOptions::NUM_ACCELS; ++i )
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COMPARE(m_fAccels[i]);
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for( int i = 0; i < PlayerOptions::NUM_EFFECTS; ++i )
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@@ -1443,6 +1459,7 @@ PlayerOptions& PlayerOptions::operator=(PlayerOptions const& other)
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CPY(m_bDizzyHolds);
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CPY(m_bZBuffer);
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CPY(m_bCosecant);
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CPY(m_fVisualDelay);
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CPY_SPEED(fDark);
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CPY_SPEED(fBlind);
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CPY_SPEED(fCover);
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@@ -1674,6 +1691,7 @@ RString PlayerOptions::GetSavedPrefsString() const
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SAVE( m_bTransforms[TRANSFORM_NOFAKES] );
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SAVE( m_bMuteOnError );
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SAVE( m_sNoteSkin );
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SAVE( m_fVisualDelay );
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#undef SAVE
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return po_prefs.GetString();
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}
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@@ -1721,6 +1739,7 @@ void PlayerOptions::ResetPrefs( ResetPrefsType type )
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CPY( m_bTransforms[TRANSFORM_NOFAKES] );
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// Don't clear this.
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// CPY( m_sNoteSkin );
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CPY(m_fVisualDelay);
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#undef CPY
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}
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@@ -1969,6 +1988,8 @@ public:
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ENUM_INTERFACE(FailSetting, FailType, FailType);
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ENUM_INTERFACE(MinTNSToHideNotes, MinTNSToHideNotes, TapNoteScore);
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FLOAT_NO_SPEED_INTERFACE(VisualDelay, VisualDelay, true);
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// NoteSkins
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static int NoteSkin(T* p, lua_State* L)
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{
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