cleanup
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@@ -23,13 +23,6 @@
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#include "ActorUtil.h"
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#include "ActorUtil.h"
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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//
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// Defines
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//
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#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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// received while STATE_DANCING
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// received while STATE_DANCING
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AutoScreenMessage( SM_NotesEnded )
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AutoScreenMessage( SM_NotesEnded )
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AutoScreenMessage( SM_Ready )
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AutoScreenMessage( SM_Ready )
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@@ -611,14 +604,16 @@ void ScreenGameplayMultiplayer::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->CancelStage();
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GAMESTATE->CancelStage();
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 );
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}
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}
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else if( SM == SM_GoToStateAfterCleared )
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else if( SM == SM_GoToStateAfterCleared )
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{
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{
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StageFinished( false );
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StageFinished( false );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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SCREENMAN->PostMessageToTopScreen( SM_GoToNextScreen, 0 );
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}
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}
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Screen::HandleScreenMessage( SM );
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}
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}
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@@ -2,7 +2,6 @@
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#include "ScreenReloadSongs.h"
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#include "ScreenReloadSongs.h"
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#include "SongManager.h"
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#include "SongManager.h"
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#include "UnlockManager.h"
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#include "UnlockManager.h"
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#include "ScreenManager.h"
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#include "RageTimer.h"
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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@@ -10,8 +9,6 @@
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "arch/LoadingWindow/LoadingWindow.h"
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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static const int DrawFrameRate = 20;
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static const int DrawFrameRate = 20;
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class ScreenReloadSongsLoadingWindow: public LoadingWindow
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class ScreenReloadSongsLoadingWindow: public LoadingWindow
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{
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{
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@@ -82,7 +79,8 @@ void ScreenReloadSongs::Update( float fDeltaTime )
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SONGMAN->Reload( m_LoadingWindow );
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SONGMAN->Reload( m_LoadingWindow );
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UNLOCKMAN->UpdateCachedPointers();
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UNLOCKMAN->UpdateCachedPointers();
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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SCREENMAN->PostMessageToTopScreen( SM_GoToNextScreen, 0 );
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}
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}
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/*
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/*
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@@ -15,9 +15,6 @@
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REGISTER_SCREEN_CLASS(ScreenSMOnlineLogin);
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REGISTER_SCREEN_CLASS(ScreenSMOnlineLogin);
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#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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AutoScreenMessage( SM_SMOnlinePack )
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AutoScreenMessage( SM_SMOnlinePack )
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AutoScreenMessage( SM_PasswordDone )
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AutoScreenMessage( SM_PasswordDone )
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@@ -102,7 +99,7 @@ void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
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if(!ScreenTextEntry::s_bCancelledLast)
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if(!ScreenTextEntry::s_bCancelledLast)
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SendLogin(ScreenTextEntry::s_sLastAnswer);
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SendLogin(ScreenTextEntry::s_sLastAnswer);
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else
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else
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SCREENMAN->SetNewScreen(PREV_SCREEN);
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SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 );
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}
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}
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else if( SM == SM_SMOnlinePack )
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else if( SM == SM_SMOnlinePack )
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{
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{
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@@ -117,7 +114,7 @@ void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
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if( GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer) && m_iPlayer < NUM_PLAYERS )
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if( GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer) && m_iPlayer < NUM_PLAYERS )
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ScreenTextEntry::Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
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ScreenTextEntry::Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter your password.", NULL );
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else
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else
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SCREENMAN->SetNewScreen(NEXT_SCREEN);
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SCREENMAN->PostMessageToTopScreen( SM_GoToNextScreen, 0 );
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}
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}
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else
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else
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{
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{
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@@ -156,7 +153,7 @@ void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
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}
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}
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else if( SM == SM_GoToPrevScreen )
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else if( SM == SM_GoToPrevScreen )
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{
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{
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SCREENMAN->SetNewScreen(PREV_SCREEN);
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SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 );
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return;
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return;
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}
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}
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