cleanup
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@@ -23,13 +23,6 @@
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#include "ActorUtil.h"
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#include "PrefsManager.h"
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//
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// Defines
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//
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#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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// received while STATE_DANCING
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AutoScreenMessage( SM_NotesEnded )
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AutoScreenMessage( SM_Ready )
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@@ -611,14 +604,16 @@ void ScreenGameplayMultiplayer::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->CancelStage();
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 );
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}
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else if( SM == SM_GoToStateAfterCleared )
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{
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StageFinished( false );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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SCREENMAN->PostMessageToTopScreen( SM_GoToNextScreen, 0 );
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}
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Screen::HandleScreenMessage( SM );
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}
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