Move: Utility from ActorUtil to ScreenNetBase
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@@ -36,6 +36,10 @@ private:
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vector <BitmapText> m_textUsers;
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};
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//Eventually we won't be using quads in this method.
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#define SET_QUAD_INIT( actor ) UtilSetQuadInit( actor, m_sName );
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void UtilSetQuadInit( Actor& actor, const CString &sClassName );
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#endif
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/*
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