Move: Utility from ActorUtil to ScreenNetBase
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@@ -322,14 +322,6 @@ void AutoActor::LoadAndSetName( const CString &sScreenName, const CString &sActo
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m_pActor->SetName( sActorName );
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}
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void UtilSetQuadInit( Actor& actor, const CString &sClassName )
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{
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UtilSetXYAndOnCommand( actor, sClassName );
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actor.SetDiffuse( THEME->GetMetricC( sClassName, actor.m_sName + "Color" ) );
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actor.SetWidth( THEME->GetMetricF( sClassName, actor.m_sName + "Width" ) );
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actor.SetHeight( THEME->GetMetricF( sClassName, actor.m_sName + "Height" ) );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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