From 70d59c1c9b5dc0a1404b98ae93aa241197b13bde Mon Sep 17 00:00:00 2001 From: Colby Klein Date: Tue, 8 Mar 2011 10:21:21 -0800 Subject: [PATCH] Revert my original font change. I did mostly fix my optimization for it but it really was problematic. This whole block would probably have to be written differently. --- src/BitmapText.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/BitmapText.cpp b/src/BitmapText.cpp index 45506f87c2..5a2e487151 100644 --- a/src/BitmapText.cpp +++ b/src/BitmapText.cpp @@ -328,9 +328,6 @@ void BitmapText::DrawChars( bool bUseStrokeTexture ) } } - vector vertices; - int iNumVertsToDraw = 0; - for( int start = iStartGlyph; start < iEndGlyph; ) { int end = start; @@ -352,15 +349,11 @@ void BitmapText::DrawChars( bool bUseStrokeTexture ) * there should probably be a "don't care" texture wrapping mode set in Actor. -Chris */ Actor::SetTextureRenderStates(); - RageSpriteVertex &start_vertex = m_aVertices[start*4]; - vertices.push_back(&start_vertex); - iNumVertsToDraw += (end-start)*4; + DISPLAY->DrawQuads( &m_aVertices[start*4], (end-start)*4); } start = end; } - if (!vertices.empty()) - DISPLAY->DrawQuads( vertices[0], iNumVertsToDraw ); } /* sText is UTF-8. If not all of the characters in sText are available in the