Right...rushed that part a bit.
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@@ -2935,7 +2935,7 @@ const Style* GameManager::GetEditorStyleForStepsType( StepsType st )
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}
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}
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ASSERT_M(0, ssprintf("The current game \"%s\" cannot use this Style with the editor!", pGame->m_szName.c_str()));
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ASSERT_M(0, ssprintf("The current game cannot use this Style with the editor!"));
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return NULL;
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}
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