fPercentDP, fSurviveSeconds
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@@ -530,7 +530,7 @@ int ProfileManager::GetSongNumTimesPlayed( const Song* pSong, ProfileSlot slot )
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void ProfileManager::AddStepsScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, const HighScore &hs_, int &iPersonalIndexOut, int &iMachineIndexOut )
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{
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HighScore hs = hs_;
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hs.fPercentDP = max( 0, hs.fPercentDP ); // bump up negative scores
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hs.SetPercentDP( max(0, hs.GetPercentDP()) ); // bump up negative scores
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iPersonalIndexOut = -1;
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iMachineIndexOut = -1;
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@@ -556,7 +556,7 @@ void ProfileManager::AddStepsScore( const Song* pSong, const Steps* pSteps, Play
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if( PROFILEMAN->IsPersistentProfile(pn) )
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PROFILEMAN->GetProfile(pn)->AddStepsHighScore( pSong, pSteps, hs, iPersonalIndexOut );
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if( hs.fPercentDP >= PREFSMAN->m_fMinPercentageForMachineSongHighScore )
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if( hs.GetPercentDP() >= PREFSMAN->m_fMinPercentageForMachineSongHighScore )
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{
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// don't leave machine high scores for edits loaded from the player's card
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if( !pSteps->IsAPlayerEdit() )
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@@ -600,7 +600,7 @@ void ProfileManager::GetHighScoreForDifficulty( const Song *s, const Style *st,
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void ProfileManager::AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, const HighScore &hs_, int &iPersonalIndexOut, int &iMachineIndexOut )
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{
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HighScore hs = hs_;
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hs.fPercentDP = max( 0, hs.fPercentDP ); // bump up negative scores
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hs.SetPercentDP(max( 0, hs.GetPercentDP()) ); // bump up negative scores
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iPersonalIndexOut = -1;
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iMachineIndexOut = -1;
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@@ -626,7 +626,7 @@ void ProfileManager::AddCourseScore( const Course* pCourse, const Trail* pTrail,
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//
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if( PROFILEMAN->IsPersistentProfile(pn) )
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PROFILEMAN->GetProfile(pn)->AddCourseHighScore( pCourse, pTrail, hs, iPersonalIndexOut );
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if( hs.fPercentDP >= PREFSMAN->m_fMinPercentageForMachineCourseHighScore )
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if( hs.GetPercentDP() >= PREFSMAN->m_fMinPercentageForMachineCourseHighScore )
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PROFILEMAN->GetMachineProfile()->AddCourseHighScore( pCourse, pTrail, hs, iMachineIndexOut );
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//
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@@ -654,7 +654,7 @@ void ProfileManager::AddCategoryScore( StepsType st, RankingCategory rc, PlayerN
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hs.SetName( RANKING_TO_FILL_IN_MARKER[pn] );
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if( PROFILEMAN->IsPersistentProfile(pn) )
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PROFILEMAN->GetProfile(pn)->AddCategoryHighScore( st, rc, hs, iPersonalIndexOut );
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if( hs.fPercentDP > PREFSMAN->m_fMinPercentageForMachineSongHighScore )
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if( hs.GetPercentDP() > PREFSMAN->m_fMinPercentageForMachineSongHighScore )
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PROFILEMAN->GetMachineProfile()->AddCategoryHighScore( st, rc, hs, iMachineIndexOut );
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}
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