change arg order
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@@ -169,7 +169,7 @@ void PercentageDisplay::Refresh()
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ASSERT( !lua_isnil(L, -1) );
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LuaHelpers::Push( fPercentDancePoints, L );
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lua_call( L, 1, 1 ); // 1 args, 1 result
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LuaHelpers::Pop( sNumToDisplay, L );
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LuaHelpers::Pop( L, sNumToDisplay );
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LUA->Release(L);
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// HACK: Use the last frame in the numbers texture as '-'
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