A persistent initial FailType now set in MachineOptions, but the temporary session FailType can be changed in SongOptions

This commit is contained in:
Chris Danford
2003-02-12 23:11:37 +00:00
parent 876a3f4499
commit 707b4fe817
13 changed files with 52 additions and 33 deletions
+2
View File
@@ -87,6 +87,8 @@ void GameState::Reset()
for( p=0; p<NUM_PLAYERS; p++ )
m_PlayerOptions[p] = PlayerOptions();
m_SongOptions = SongOptions();
if( PREFSMAN )
m_SongOptions.m_FailType = PREFSMAN->m_DefaultFailType;
}
void GameState::ResetLastRanking()