A persistent initial FailType now set in MachineOptions, but the temporary session FailType can be changed in SongOptions
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@@ -39,8 +39,8 @@ Course::Course()
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for( i=0; i<NUM_NOTES_TYPES; i++ )
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for( j=0; j<NUM_RANKING_LINES; j++ )
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{
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m_MachineScores[i][j].iDancePoints = 0;
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m_MachineScores[i][j].fSurviveTime = 0;
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m_MachineScores[i][j].iDancePoints = 573;
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m_MachineScores[i][j].fSurviveTime = 57.3f;
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m_MachineScores[i][j].sName = "STEP";
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}
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