wrap GameState difficulties

This commit is contained in:
Chris Danford
2005-02-26 08:32:49 +00:00
parent 8a0f4d7cca
commit 70663436bb
8 changed files with 55 additions and 28 deletions
+2 -2
View File
@@ -371,7 +371,7 @@ void ScreenNetSelectMusic::MenuDown( PlayerNumber pn, const InputEventType type
}
UpdateDifficulties( pn );
GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
GAMESTATE->m_PreferredDifficulty[pn].Set( m_DC[pn] );
}
void ScreenNetSelectMusic::MenuStart( PlayerNumber pn )
@@ -443,7 +443,7 @@ void ScreenNetSelectMusic::StartSelectedSong()
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType; //STEPS_TYPE_DANCE_SINGLE;
FOREACH_EnabledPlayer (pn)
{
GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
GAMESTATE->m_PreferredDifficulty[pn].Set( m_DC[pn] );
Steps * pSteps = pSong->GetStepsByDifficulty(st,m_DC[pn]);
GAMESTATE->m_pCurSteps[pn].Set( pSteps );
}