wrap GameState difficulties
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@@ -371,7 +371,7 @@ void ScreenNetSelectMusic::MenuDown( PlayerNumber pn, const InputEventType type
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}
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UpdateDifficulties( pn );
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GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
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GAMESTATE->m_PreferredDifficulty[pn].Set( m_DC[pn] );
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}
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void ScreenNetSelectMusic::MenuStart( PlayerNumber pn )
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@@ -443,7 +443,7 @@ void ScreenNetSelectMusic::StartSelectedSong()
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType; //STEPS_TYPE_DANCE_SINGLE;
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FOREACH_EnabledPlayer (pn)
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{
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GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
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GAMESTATE->m_PreferredDifficulty[pn].Set( m_DC[pn] );
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Steps * pSteps = pSong->GetStepsByDifficulty(st,m_DC[pn]);
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GAMESTATE->m_pCurSteps[pn].Set( pSteps );
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}
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