Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this.
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@@ -810,7 +810,7 @@ void RageDisplay::DrawQuads( const RageSpriteVertex v[], int iNumVerts )
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{
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ASSERT( (iNumVerts%4) == 0 );
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if(iNumVerts == 0)
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if(!iNumVerts)
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return;
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this->DrawQuadsInternal(v,iNumVerts);
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